local zipped = false
RegisterNetEvent('Ziptie:Zip')
AddEventHandler('Ziptie:Zip', function(t)
local id = GetPlayerFromServerId(t)
ziptiedplayers[id] = true
Citizen.Trace(GetPlayerServerId(id))
while not HasAnimDictLoaded('mp_arresting') do
RequestAnimDict('mp_arresting')
Citizen.Wait(5)
end
zipped = true
TaskPlayAnim(GetPlayerPed(id), 'mp_arresting', 'idle', 8.0, 1.0, -1, 49, 1.0, 0, 0, 0)
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if zipped then
if IsPedArmed(GetPlayerPed(-1), 7) then
SetCurrentPedWeapon(GetPlayerPed(-1), 0xA2719263, true)
end
while not HasAnimDictLoaded('mp_arresting') do
RequestAnimDict('mp_arresting')
Citizen.Wait(5)
end
if not IsEntityPlayingAnim(GetPlayerPed(i), 'mp_arresting', 'idle', 3) then
TaskPlayAnim(GetPlayerPed(i), 'mp_arresting', 'idle', 8.0, 1.0, -1, 49, 1.0, 0, 0, 0)
end
end
end
end)
the zipped variable
here is the code but it sets it to true for the cop and the criminal, I want it to only set true to criminal. How can I do that?