I NEED HELP NOW!
When creating a texting script ingame so that people can text each other, I fell into some problems using the native SetNotificationMessageClanTag
which I want to use so that I can have a picture with it. The notification displays fine in game EXCEPT THAT IT STAYS ON SCREEN FOR 0.1 SECONDS! I looked on the natives page on the WIKI for the usage and the native and it said the duration and explained it. I changed it to the lowest and highest number I could and it did nothing to fix the problem. Is there anyway that I can change the length of a notification or stop it from flashing on the screen?
Segment of code I used:
RegisterNetEvent("tm:textsent")
AddEventHandler('tm:textsent', function(tPID, names2)
SetNotificationTextEntry("STRING")
AddTextComponentString('~s~Your Message has been sent to: ~w~' .. tostring(names2))
SetNotificationMessageClanTag("CHAR_BLANK_ENTRY", "CHAR_BLANK_ENTRY", 1, 7, names2, "Text Message", 1000, "")
DrawNotification(true, true)
end)
EDIT/UPDATE 8/4/17:
In the script when I put the duration down to 0.04
it shows for maybe a second at most, which is longer than before, but anything I put lower than that like 0.03
just makes it flash on the screen again.
SetNotificationMessageClanTag("CHAR_DEFAULT", "CHAR_DEFAULT", 0, 7, names2, "Text Message", 0.04, "")