Help with adding Sheriff4 slot to my FiveReborn Server

So i’ve been working on this for awhile, im not quite sure where i’ve went wrong… My car files are labeled as SHERIFF4 and these are my carvariations.meta, vehicle_names.lua and vehicles.meta files. They’re all contained in the same directories as Sheriff, sheriff2, & sheriff3 slots. so i cant see why it wont allow the sheriff4 to be spawned through the vehicle spawner… Can someone help me to see where my coding is wrong and it says the vehicle file sheriff4 does not exist??

VEHICLE_NAMES.LUA:
	Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value)
end

Citizen.CreateThread(function()
	-- SHERIFF
	AddTextEntry('0x9BAA707C', 'SHERIFF')
	-- SHERIFF2
	AddTextEntry('0x72935408', 'SHERIFF2')
	-- SHERIFF3
	AddTextEntry('0xF0DFD0A3', 'SHERIFF3')
	-- HCH
	AddTextEntry('SHERIFF4')



CARVARIATIONS.META FILE:
<?xml version="1.0" encoding="UTF-8"?>

<CVehicleModelInfoVariation>
  <variationData>
	<Item>
     <modelName>SHERIFF2</modelName>
	<colors>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
		<Item>0_default_modkit</Item>
	  </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="15" />
    </Item>	
	<Item>
      <modelName>SHERIFF</modelName>
	  <colors>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
		<Item>0_default_modkit</Item>
	  </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="15" />
    </Item>	
	<Item>
      <modelName>SHERIFF3</modelName>
	  <colors>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
		<Item>0_default_modkit</Item>
	  </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="17" />
    </Item>
	<Item>
      <modelName>SHERIFF4</modelName>
	  <colors>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156	
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
		<Item>0_default_modkit</Item>
	  </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="15" />
    </Item>
  </variationData>
</CVehicleModelInfoVariation>



VEHICLES.META FILE: 
<?xml version="1.0" encoding="UTF-8"?>

<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
	<Item>
		  <modelName>SHERIFF</modelName>
		  <txdName>SHERIFF</txdName>
		  <handlingId>POLICE2</handlingId>
		  <gameName>SHERIFF</gameName>
		  <vehicleMakeName />
		  <expressionDictName>null</expressionDictName>
		  <expressionName>null</expressionName>
		  <animConvRoofDictName>null</animConvRoofDictName>
		  <animConvRoofName>null</animConvRoofName>
		  <animConvRoofWindowsAffected />
		  <ptfxAssetName>null</ptfxAssetName>
		  <audioNameHash>POLICE2</audioNameHash>
		  <layout>LAYOUT_STD_EXITFIXUP</layout>
		  <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
		  <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		  <scenarioLayout />
		  <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		  <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
		  <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
		  <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
		  <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
		  <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
		  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
		  <FirstPersonMobilePhoneSeatIKOffset>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="2" />
			</Item>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="3" />
			</Item>
		  </FirstPersonMobilePhoneSeatIKOffset> 
		  <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
		  <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		  <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		  <shouldUseCinematicViewMode value="true" />
		  <shouldCameraTransitionOnClimbUpDown value="false" />
		  <shouldCameraIgnoreExiting value="false" />
		  <AllowPretendOccupants value="true" />
		  <AllowJoyriding value="false" />
		  <AllowSundayDriving value="false" />
		  <AllowBodyColorMapping value="false" />
		  <wheelScale value="0.244000" />
		  <wheelScaleRear value="0.244000" />
		  <dirtLevelMin value="0.000000" />
		  <dirtLevelMax value="0.300000" />
		  <envEffScaleMin value="0.000000" />
		  <envEffScaleMax value="1.000000" />
		  <envEffScaleMin2 value="0.000000" />
		  <envEffScaleMax2 value="1.000000" />
		  <damageMapScale value="0.600000" />
		  <damageOffsetScale value="1.000000" />
		  <diffuseTint value="0x00FFFFFF" />
		  <steerWheelMult value="1.000000" />
		  <HDTextureDist value="5.000000" />
		  <lodDistances content="float_array">
			15.000000
			30.000000
			70.000000
			140.000000
			500.000000
			500.000000
		  </lodDistances>
		  <minSeatHeight value="0.83" />
		  <identicalModelSpawnDistance value="20" />
		  <maxNumOfSameColor value="10" />
		  <defaultBodyHealth value="1000.000000" />
		  <pretendOccupantsScale value="1.000000" />
		  <visibleSpawnDistScale value="1.000000" />
		  <trackerPathWidth value="2.000000" />
		  <weaponForceMult value="1.000000" />
		  <frequency value="100" />
		  <swankness>SWANKNESS_0</swankness>
		  <maxNum value="2" />
		  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
		  <type>VEHICLE_TYPE_CAR</type>
		  <plateType>VPT_BACK_PLATES</plateType>
		  <dashboardType>VDT_GENTAXI</dashboardType>
		  <vehicleClass>VC_EMERGENCY</vehicleClass>
		  <wheelType>VWT_SPORT</wheelType>
		  <trailers />
		  <additionalTrailers />
		  <drivers>
			<Item>
			  <driverName>S_M_Y_Sheriff_01</driverName>
			  <npcName />
			</Item>
		  </drivers>
		  <extraIncludes />
		  <doorsWithCollisionWhenClosed />
		  <driveableDoors />
		  <bumpersNeedToCollideWithMap value="false" />
		  <needsRopeTexture value="false" />
		  <requiredExtras />
		  <rewards>
			<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
			<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
			<Item>REWARD_STAT_WEAPON</Item>
		  </rewards>
		  <cinematicPartCamera>
			<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			<Item>WHEEL_REAR_LEFT_CAMERA</Item>
		  </cinematicPartCamera>
		  <NmBraceOverrideSet />
		  <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		  <buoyancySphereSizeScale value="1.000000" />
		  <pOverrideRagdollThreshold type="NULL" />
		  <firstPersonDrivebyData>
			<Item>STD_POLICE2_FRONT_LEFT</Item>
			<Item>STD_POLICE2_FRONT_RIGHT</Item>
			<Item>STD_POLICE2_REAR_LEFT</Item>
			<Item>STD_POLICE2_REAR_RIGHT</Item>
		  </firstPersonDrivebyData>
		</Item>
	<Item>
		  <modelName>SHERIFF3</modelName>
		  <txdName>SHERIFF3</txdName>
		  <handlingId>POLICE</handlingId>
		  <gameName>SHERIFF</gameName>
		  <vehicleMakeName />
		  <expressionDictName>null</expressionDictName>
		  <expressionName>null</expressionName>
		  <animConvRoofDictName>null</animConvRoofDictName>
		  <animConvRoofName>null</animConvRoofName>
		  <animConvRoofWindowsAffected />
		  <ptfxAssetName>null</ptfxAssetName>
		  <audioNameHash>POLICE</audioNameHash>
		  <layout>LAYOUT_STD_EXITFIXUP</layout>
		  <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
		  <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		  <scenarioLayout />
		  <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		  <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
		  <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
		  <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
		  <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
		  <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
		  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
		  <FirstPersonMobilePhoneSeatIKOffset>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="2" />
			</Item>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="3" />
			</Item>
		  </FirstPersonMobilePhoneSeatIKOffset> 
		  <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
		  <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		  <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		  <shouldUseCinematicViewMode value="true" />
		  <shouldCameraTransitionOnClimbUpDown value="false" />
		  <shouldCameraIgnoreExiting value="false" />
		  <AllowPretendOccupants value="true" />
		  <AllowJoyriding value="false" />
		  <AllowSundayDriving value="false" />
		  <AllowBodyColorMapping value="false" />
		  <wheelScale value="0.244000" />
		  <wheelScaleRear value="0.244000" />
		  <dirtLevelMin value="0.000000" />
		  <dirtLevelMax value="0.300000" />
		  <envEffScaleMin value="0.000000" />
		  <envEffScaleMax value="1.000000" />
		  <envEffScaleMin2 value="0.000000" />
		  <envEffScaleMax2 value="1.000000" />
		  <damageMapScale value="0.600000" />
		  <damageOffsetScale value="1.000000" />
		  <diffuseTint value="0x00FFFFFF" />
		  <steerWheelMult value="1.000000" />
		  <HDTextureDist value="5.000000" />
		  <lodDistances content="float_array">
			15.000000
			30.000000
			70.000000
			140.000000
			500.000000
			500.000000
		  </lodDistances>
		  <minSeatHeight value="0.83" />
		  <identicalModelSpawnDistance value="20" />
		  <maxNumOfSameColor value="10" />
		  <defaultBodyHealth value="1000.000000" />
		  <pretendOccupantsScale value="1.000000" />
		  <visibleSpawnDistScale value="1.000000" />
		  <trackerPathWidth value="2.000000" />
		  <weaponForceMult value="1.000000" />
		  <frequency value="100" />
		  <swankness>SWANKNESS_0</swankness>
		  <maxNum value="2" />
		  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
		  <type>VEHICLE_TYPE_CAR</type>
		  <plateType>VPT_BACK_PLATES</plateType>
		  <dashboardType>VDT_GENTAXI</dashboardType>
		  <vehicleClass>VC_EMERGENCY</vehicleClass>
		  <wheelType>VWT_SPORT</wheelType>
		  <trailers />
		  <additionalTrailers />
		  <drivers>
			<Item>
			  <driverName>S_M_Y_Sheriff_01</driverName>
			  <npcName />
			</Item>
		  </drivers>
		  <extraIncludes />
		  <doorsWithCollisionWhenClosed />
		  <driveableDoors />
		  <bumpersNeedToCollideWithMap value="false" />
		  <needsRopeTexture value="false" />
		  <requiredExtras />
		  <rewards>
			<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
			<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
			<Item>REWARD_STAT_WEAPON</Item>
		  </rewards>
		  <cinematicPartCamera>
			<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			<Item>WHEEL_REAR_LEFT_CAMERA</Item>
		  </cinematicPartCamera>
		  <NmBraceOverrideSet />
		  <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		  <buoyancySphereSizeScale value="1.000000" />
		  <pOverrideRagdollThreshold type="NULL" />
		  <firstPersonDrivebyData>
			<Item>STD_POLICE_FRONT_LEFT</Item>
			<Item>STD_POLICE_FRONT_RIGHT</Item>
			<Item>STD_POLICE_REAR_LEFT</Item>
			<Item>STD_POLICE_REAR_RIGHT</Item>
		  </firstPersonDrivebyData>
		</Item>
	</InitDatas>
	<txdRelationships>
		<Item>
	<Item>
		  <modelName>SHERIFF4</modelName>
		  <txdName>SHERIFF4</txdName>
		  <handlingId>POLICE2</handlingId>
		  <gameName>SHERIFF4</gameName>
		  <vehicleMakeName />
		  <expressionDictName>null</expressionDictName>
		  <expressionName>null</expressionName>
		  <animConvRoofDictName>null</animConvRoofDictName>
		  <animConvRoofName>null</animConvRoofName>
		  <animConvRoofWindowsAffected />
		  <ptfxAssetName>null</ptfxAssetName>
		  <audioNameHash>POLICE2</audioNameHash>
		  <layout>LAYOUT_STD_EXITFIXUP</layout>
		  <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
		  <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		  <scenarioLayout />
		  <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		  <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
		  <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
		  <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
		  <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
		  <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
		  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		  <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
		  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
		  <FirstPersonMobilePhoneSeatIKOffset>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="2" />
			</Item>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="3" />
			</Item>
		  </FirstPersonMobilePhoneSeatIKOffset> 
		  <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
		  <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		  <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		  <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		  <shouldUseCinematicViewMode value="true" />
		  <shouldCameraTransitionOnClimbUpDown value="false" />
		  <shouldCameraIgnoreExiting value="false" />
		  <AllowPretendOccupants value="true" />
		  <AllowJoyriding value="false" />
		  <AllowSundayDriving value="false" />
		  <AllowBodyColorMapping value="false" />
		  <wheelScale value="0.244000" />
		  <wheelScaleRear value="0.244000" />
		  <dirtLevelMin value="0.000000" />
		  <dirtLevelMax value="0.300000" />
		  <envEffScaleMin value="0.000000" />
		  <envEffScaleMax value="1.000000" />
		  <envEffScaleMin2 value="0.000000" />
		  <envEffScaleMax2 value="1.000000" />
		  <damageMapScale value="0.600000" />
		  <damageOffsetScale value="1.000000" />
		  <diffuseTint value="0x00FFFFFF" />
		  <steerWheelMult value="1.000000" />
		  <HDTextureDist value="5.000000" />
		  <lodDistances content="float_array">
			15.000000
			30.000000
			70.000000
			140.000000
			500.000000
			500.000000
		  </lodDistances>
		  <minSeatHeight value="0.83" />
		  <identicalModelSpawnDistance value="20" />
		  <maxNumOfSameColor value="10" />
		  <defaultBodyHealth value="1000.000000" />
		  <pretendOccupantsScale value="1.000000" />
		  <visibleSpawnDistScale value="1.000000" />
		  <trackerPathWidth value="2.000000" />
		  <weaponForceMult value="1.000000" />
		  <frequency value="100" />
		  <swankness>SWANKNESS_0</swankness>
		  <maxNum value="2" />
		  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
		  <type>VEHICLE_TYPE_CAR</type>
		  <plateType>VPT_BACK_PLATES</plateType>
		  <dashboardType>VDT_GENTAXI</dashboardType>
		  <vehicleClass>VC_EMERGENCY</vehicleClass>
		  <wheelType>VWT_SPORT</wheelType>
		  <trailers />
		  <additionalTrailers />
		  <drivers>
			<Item>
			  <driverName>S_M_Y_Sheriff_01</driverName>
			  <npcName />
			</Item>
		  </drivers>
		  <extraIncludes />
		  <doorsWithCollisionWhenClosed />
		  <driveableDoors />
		  <bumpersNeedToCollideWithMap value="false" />
		  <needsRopeTexture value="false" />
		  <requiredExtras />
		  <rewards>
			<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
			<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
			<Item>REWARD_STAT_WEAPON</Item>
		  </rewards>
		  <cinematicPartCamera>
			<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			<Item>WHEEL_REAR_LEFT_CAMERA</Item>
		  </cinematicPartCamera>
		  <NmBraceOverrideSet />
		  <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		  <buoyancySphereSizeScale value="1.000000" />
		  <pOverrideRagdollThreshold type="NULL" />
		  <firstPersonDrivebyData>
			<Item>STD_POLICE2_FRONT_LEFT</Item>
			<Item>STD_POLICE2_FRONT_RIGHT</Item>
			<Item>STD_POLICE2_REAR_LEFT</Item>
			<Item>STD_POLICE2_REAR_RIGHT</Item>
		  </firstPersonDrivebyData>
		</Item>
		  <parent>vehicles_poltax_interior</parent>
		  <child>sheriff3</child>
		</Item>  
	</txdRelationships>
</CVehicleModelInfo__InitDataList>

It needs the hex code in front of it like the other 3 I am pretty sure. Open IV has a hex code generator. On the button bar of openiv click open hash generator, then at bottom click “Hex” then they sheriff4 which I did came out to this translation 0xD0368F51