Hello, my friends!
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if PlayerID then
if NetworkIsSessionActive() then
if IsControlPressed(0, Teclas['K']) then
NetworkSetTalkerProximity(50.0)
NetworkSetVoiceActive(true)
drawText('Falando (50m)...', 0.0865, 0.75, 'Ubuntu Light', { 95, 230, 50 }, 255, 0.40)
else
NetworkSetVoiceActive(false)
drawText('Pressione K para falar', 0.0865, 0.75, 'Ubuntu Light', { 240, 240, 240 }, 255, 0.40)
end
end
end
end
end)
That’s my code to allow players talk with other players, but it doesn’t working. Someone can help me? There’s a problem on NetworkSetVoiceActive?
Thanks!