Hey guys!! I freaking figured it out! It’s fucking ONESYNC! Installing onesync on the server allows you to not crash on certain points on the map PAST the boundary!
Fuck yeah! This only begs the question of what optimizations were done client side to prevent this from happening? (but that’s a question for another topic that I’m not even sure I care enough to ask at this point!).
Anyways, upon setting the proper server arguments for onesync and loading in, interestingly enough I don’t crash! Fucking fuck yeah I’m pumped!
Hope this helps others experiencing this issue!