okay now i´m on my pc. you have to exactly looking for this area of code:
if IsHandcuffed then
DisableControlAction(0, 1, true) -- Disable pan
DisableControlAction(0, 2, true) -- Disable tilt
DisableControlAction(0, 24, true) -- Attack
DisableControlAction(0, 257, true) -- Attack 2
DisableControlAction(0, 25, true) -- Aim
DisableControlAction(0, 263, true) -- Melee Attack 1
--DisableControlAction(0, Keys['W'], true) -- W
--DisableControlAction(0, Keys['A'], true) -- A
--DisableControlAction(0, 31, true) -- S (fault in Keys table!)
--DisableControlAction(0, 30, true) -- D (fault in Keys table!)
DisableControlAction(0, Keys['R'], true) -- Reload
DisableControlAction(0, Keys['SPACE'], true) -- Jump
DisableControlAction(0, Keys['Q'], true) -- Cover
DisableControlAction(0, Keys['TAB'], true) -- Select Weapon
DisableControlAction(0, Keys['F'], true) -- Also 'enter'?
DisableControlAction(0, Keys['F1'], true) -- Disable phone
DisableControlAction(0, Keys['F2'], true) -- Inventory
DisableControlAction(0, Keys['F3'], true) -- Animations
DisableControlAction(0, Keys['F6'], true) -- Job
DisableControlAction(0, Keys['V'], true) -- Disable changing view
DisableControlAction(0, Keys['C'], true) -- Disable looking behind
DisableControlAction(0, Keys['X'], true) -- Disable clearing animation
DisableControlAction(2, Keys['P'], true) -- Disable pause screen
DisableControlAction(0, 59, true) -- Disable steering in vehicle
DisableControlAction(0, 71, true) -- Disable driving forward in vehicle
DisableControlAction(0, 72, true) -- Disable reversing in vehicle
DisableControlAction(2, Keys['LEFTCTRL'], true) -- Disable going stealth
DisableControlAction(0, 47, true) -- Disable weapon
DisableControlAction(0, 264, true) -- Disable melee
DisableControlAction(0, 257, true) -- Disable melee
DisableControlAction(0, 140, true) -- Disable melee
DisableControlAction(0, 141, true) -- Disable melee
DisableControlAction(0, 142, true) -- Disable melee
DisableControlAction(0, 143, true) -- Disable melee
DisableControlAction(0, 81, true) -- Disable radio
DisableControlAction(0, 82, true) -- Disable radio
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
if IsEntityPlayingAnim(playerPed, 'mp_arresting', 'idle', 3) ~= 1 then
ESX.Streaming.RequestAnimDict('mp_arresting', function()
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0.0, false, false, false)
end)
end
else
Citizen.Wait(500)
end
thats my code and my cuffed players can walk