Hi, I have a problem with La Life’s script more precisely the drug harvest. Quans I harvest the canabis all and good it works but when I come to treat it tell me that I have no canabis while I do not harvest. For info I use Vdk_inventory. Thank you, do you have an idea?
Client.lua :
local DrawMarkerShow = true
local DrawBlipTradeShow = true
-- -900.0, -3002.0, 13.0
-- -800.0, -3002.0, 13.0
-- -1078.0, -3002.0, 13.0
local Price = 1500
local Position = {
-- VOS POINTS ICI
Recolet={x=0.0,y=0.0,z=0.0, distance=20, bli},
traitement={x=0.0,y=0.0,z=0.0, distance=20},
vente={x=0.0,y=0.0,z=0.0, distance=20}
}
function drawTxt(text,font,centre,x,y,scale,r,g,b,a)
SetTextFont(font)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(centre)
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x , y)
end
function ShowInfo(text, state)
SetTextComponentFormat("STRING")
AddTextComponentString(text)DisplayHelpTextFromStringLabel(0, state, 0, -1)
end
function IsInVehicle()
local ply = GetPlayerPed(-1)
if IsPedSittingInAnyVehicle(ply) then
return true
else
return false
end
end
local ShowMsgtime = {msg="",time=0}
local weedcount = 0
AddEventHandler("tradeill:cbgetQuantity", function(itemQty)
weedcount = itemQty
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if ShowMsgtime.time ~= 0 then
drawTxt(ShowMsgtime.msg, 0,1,0.5,0.8,0.6,255,255,255,255)
ShowMsgtime.time = ShowMsgtime.time - 1
end
end
end)
Citizen.CreateThread(function()
if DrawBlipTradeShow then
--SetBlipTrade(140, "~g~ Ceuillette ~b~Cannabis", 2, Position.Recolet.x, Position.Recolet.y, Position.Recolet.z)
--SetBlipTrade(50, "~g~ Préparation ~b~Cannabis", 1, Position.traitement.x, Position.traitement.y, Position.traitement.z)
--SetBlipTrade(277, "~g~ Vendre ~b~Cannabis", 1, Position.vente.x, Position.vente.y, Position.vente.z)
end
while true do
Citizen.Wait(0)
if DrawMarkerShow then
DrawMarker(1, Position.Recolet.x, Position.Recolet.y, Position.Recolet.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 4.0, 1.0, 0, 0, 255, 75, 0, 0, 2, 0, 0, 0, 0)
DrawMarker(1, Position.traitement.x, Position.traitement.y, Position.traitement.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 4.0, 1.0, 0, 0, 255, 75, 0, 0, 2, 0, 0, 0, 0)
DrawMarker(1, Position.vente.x, Position.vente.y, Position.vente.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 4.0, 1.0, 0, 0, 255, 75, 0, 0, 2, 0, 0, 0, 0)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPos = GetEntityCoords(GetPlayerPed(-1))
local distanceWeedFarm = GetDistanceBetweenCoords(playerPos.x, playerPos.y, playerPos.z, Position.Recolet.x, Position.Recolet.y, Position.Recolet.z, true)
if not IsInVehicle() then
if distanceWeedFarm < Position.Recolet.distance then
ShowInfo('~b~Appuyer sur ~g~E~b~ pour récolter', 0)
if IsControlJustPressed(1,38) then
weedcount = 0
-- TriggerEvent("player:getQuantity", 4, function(data)
-- weedcount = data.count
-- end)
TriggerEvent("player:getQuantity", 4)
Wait(100)
Citizen.Wait(1)
if weedcount < 30 then
ShowMsgtime.msg = '~g~ Récolter ~b~Cannabis'
ShowMsgtime.time = 250
TriggerEvent("vmenu:anim" ,"pickup_object", "pickup_low")
Wait(2500)
ShowMsgtime.msg = '~g~ + 1 ~b~Cannabis'
ShowMsgtime.time = 150
TriggerEvent("player:receiveItem", 4, 1)
else
ShowMsgtime.msg = '~r~ Inventaire plein !'
ShowMsgtime.time = 150
end
end
end
end
local distanceWeedFarm = GetDistanceBetweenCoords(playerPos.x, playerPos.y, playerPos.z, Position.traitement.x, Position.traitement.y, Position.traitement.z, true)
if not IsInVehicle() then
if distanceWeedFarm < Position.traitement.distance then
ShowInfo('~b~Appuyer sur ~g~E~b~ pour rouler ~b~Cannabis', 0)
if IsControlJustPressed(1,38) then
weedcount = 0
-- TriggerEvent("player:getQuantity", 4, function(data)
-- weedcount = data.count
-- end)
TriggerEvent("player:getQuantity", 4)
Wait(100)
if weedcount ~= 0 then
ShowMsgtime.msg = '~g~ Rouler ~b~Cannabis'
ShowMsgtime.time = 250
TriggerEvent("vmenu:anim" ,"pickup_object", "pickup_low")
Wait(2500)
ShowMsgtime.msg = '~g~ + 1 ~b~Cannabis roulé'
ShowMsgtime.time = 150
TriggerEvent("player:looseItem", 4, 1)
TriggerEvent("player:receiveItem", 5, 1)
else
ShowMsgtime.msg = "~r~ Vous n'avez pas de Cannabis !"
ShowMsgtime.time = 150
end
end
end
end
local distanceWeedFarm = GetDistanceBetweenCoords(playerPos.x, playerPos.y, playerPos.z, Position.vente.x, Position.vente.y, Position.vente.z, true)
if not IsInVehicle() then
if distanceWeedFarm < Position.vente.distance then
ShowInfo('~b~ Appuyer sur ~g~E~b~ pour vendre', 0)
if IsControlJustPressed(1,38) then
weedcount = 0
-- TriggerEvent("player:getQuantity", 5, function(data)
-- weedcount = data.count
-- end)
TriggerEvent("player:getQuantity", 5)
Wait(100)
if weedcount ~= 0 then
ShowMsgtime.msg = '~g~ Vendre ~b~Cannabis roulé'
ShowMsgtime.time = 250
TriggerEvent("vmenu:anim" ,"pickup_object", "pickup_low")
Wait(2500)
ShowMsgtime.msg = '~g~ +'.. Price ..'$'
ShowMsgtime.time = 150
TriggerEvent("player:sellItem", 5, Price)
else
ShowMsgtime.msg = "~r~ Vous n'avez pas de Cannabis roulé !"
ShowMsgtime.time = 150
end
end
end
end
end
end)
function SetBlipTrade(id, text, color, x, y, z)
local Blip = AddBlipForCoord(x, y, z)
SetBlipSprite(Blip, id)
SetBlipColour(Blip, color)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(text)
EndTextCommandSetBlipName(Blip)
end