In the link i sent u, you can find this code:
Items = {
"cokep",
"hpipe",
"lighter",
"nitro"
}
function RandomItem()
return Items[math.random(#Items)]
end
function RandomNumber()
return math.random(2,6)
end
RegisterServerEvent('bankrob:loot')
AddEventHandler('bankrob:loot', function()
local xPlayer = ESX.GetPlayerFromId(source)
math.randomseed(GetGameTimer())
xPlayer.addInventoryItem(RandomItem(), RandomNumber())
end)
Put the items up below after you created them on your data base and trigger it on your client side