how can i make a notification with progress bar ?

how can i make a notification with progress bar ?

That is an example of how you could do it.
local X, Y, W; H = 0.0125
local Duration = 7500
local timer = GetGameTimer()
if not HasStreamedTextureDictLoaded('timerbars') then
RequestStreamedTextureDict('timerbars')
while not HasStreamedTextureDictLoaded('timerbars') do
Citizen.Wait(0)
end
end
if GetTimeDifference(GetGameTimer(), timer) < Duration then
W = (GetTimeDifference(GetGameTimer(), timer) * (0.085 / Duration))
end
local correction = ((1.0 - round(GetSafeZoneSize(), 2)) * 100) * 0.005
X, Y = 0.9255 - correction, 0.94 - correction
Set_2dLayer(0)
DrawSprite('timerbars', 'all_black_bg', X, Y, 0.15, 0.0325, 0.0, 255, 255, 255, 180)
Set_2dLayer(1)
DrawRect(X + 0.0275, Y, 0.085, 0.0125, 100, 0, 0, 180)
Set_2dLayer(2)
DrawRect(X - 0.015 + (W / 2), Y, W, H, 150, 0, 0, 180)
SetTextColour(255, 255, 255, 180)
SetTextFont(0)
SetTextScale(0.3, 0.3)
SetTextCentre(true)
SetTextEntry('STRING')
AddTextComponentString(GetLabelText('KS_RESPAWN_B'))
Set_2dLayer(3)
DrawText(X - 0.06, Y - 0.012)
Can you provide a complete example, I have used this example for no effect, I don’t know how to use it, thank you.
Because it is not complete, to use it you have to adapt it to what you need it for.
function drawHelpTxt(x,y ,width,height,scale, text, r,g,b,a,font)
SetTextFont(font)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end
function DrawTimerBar(startT, endT, r, g, b)
local value = math.floor(((startT + endT) - GetGameTimer())*0.001)
local maxvalue = math.floor(endT*0.001)
local width = 0.2
local height = 0.025
local xvalue = 0.38
local yvalue = 0.05
local outlinecolour = {0, 0, 0, 150}
local barcolour = {r, g, b}
local minutes = math.floor(value/60)
local time = ""..minutes.." minutes and "..math.floor(value - (minutes*60)).." seconds"
DrawRect(xvalue + (width/2), yvalue, width + 0.004, height + 0.006705, outlinecolour[1], outlinecolour[2], outlinecolour[3], outlinecolour[4]) -- Box that creates outline
drawHelpTxt(xvalue + (((maxvalue/2)/((maxvalue/2)/width))/2), yvalue + 0.0275, 0.1, 0.1, 0.5, time, 255, 255, 255, 255, 6) -- Text display of timer
DrawRect(xvalue + (width/2), yvalue, width, height, barcolour[1], barcolour[2], barcolour[3], 75) -- Static full bar
DrawRect(xvalue + ((value/(maxvalue/width))/2), yvalue, value/(maxvalue/width), height, barcolour[1], barcolour[2], barcolour[3], 255) -- Moveable Bar
end
Here’s something i made a while ago
Remove start scoreboard from your server.cfg if you want to disable it completely 
Here is an example of how to draw a native progressbar