My Cuff Command Works, however, players can still drive vehicles normally, shoot weapons, etc. I am looking for someone who could be able to modify my script so players are strictly limited to only walking.
Here Is the client side script:
– client side handcuff script
local handCuffed = false – store wether we are handcuffed or not
RegisterNetEvent(‘mHandCuff’) – register that this is a valid event
– register a function to be called when we recieve the event
AddEventHandler(‘mHandCuff’, function()
– set handCuffed equal to the oposite of its current value (true or false)
handCuffed = not handCuffed
end)
Citizen.CreateThread(function() – create a thread
while true do – loop through this code infinitely
Citizen.Wait(1) – required in an infinite loop or it will crash
if (handCuffed == true) then -- we are handcuffed
RequestAnimDict('mp_arresting') -- tell the game to load this animation dictionary
-- check if the animation dictionary has loaded, if not, wait
while not HasAnimDictLoaded('mp_arresting') do
Citizen.Wait(0)
end
local myPed = PlayerPedId() -- get our ped identifier
local animation = 'idle' -- animation to play
local flags = 49 -- only play the animation on the upper body
-- play the animation
TaskPlayAnim(myPed, 'mp_arresting', animation, 8.0, -8, -1, flags, 0, 0, 0, 0)
end
end
end)