Hello how to configure these changes just at the first spawn? I would like him to keep the changes he made in the store.
AddEventHandler("playerSpawned", function(spawn)
Citizen.CreateThread(function()
local playerPed = GetPlayerPed(-1)
--SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId)
SetPedComponentVariation(playerPed, 0, 0, 0, 2) --Face
SetPedComponentVariation(playerPed, 2, 0, 0, 2) --Hair
SetPedComponentVariation(playerPed, 4, 15, 14, 2) -- Pantalon
SetPedComponentVariation(playerPed, 6, 16, 11, 2) -- Shoes
SetPedComponentVariation(playerPed, 11, 0, 0, 2) -- Jacket
end)
end)
del1an
2
try this
local firstSpawn = false
AddEventHandler("playerSpawned", function(spawn)
if not(firstSpawn)then
Citizen.CreateThread(function()
local playerPed = GetPlayerPed(-1)
SetPedComponentVariation(playerPed, 0, 0, 0, 2) --Face
SetPedComponentVariation(playerPed, 2, 0, 0, 2) --Hair
SetPedComponentVariation(playerPed, 4, 15, 14, 2) -- Pantalon
SetPedComponentVariation(playerPed, 6, 16, 11, 2) -- Shoes
SetPedComponentVariation(playerPed, 11, 0, 0, 2) -- Jacket
end)
firstSpawn = true
end
end)
1 Like
I have a problem I use es_customization (with es_freeroam) but the changes do not save to the death or spawn of the player can you help me?
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