Hello, the server I’m in is wanting to switch to onesync infinity soon, but we found that there is an issue with the scoreboard, and that it only shows players that are close to you, but of course we would like it to show all the players on the server, is there a way to do it, whether on client or server side? Preferably using Lua, but C# is also fine. (We’re currently using the GetActivePlayers() Native)
Basically, instead of using GetActivePlayers() on the client-side and only getting the players within a certain radius of the player, we use GetPlayers() on the server-side to get the server IDs of all the players. Then we can send those server IDs using events to the clients and have a list of all players.