ok ill give that a shot
Hmm nope that makes it throw a native error should there be a space?
Server
RegisterServerEvent(‘esx_crafting:check’)
AddEventHandler(‘esx_crafting:check’, function()
local xPlayer = ESX.GetPlayerFromId(source)
local _source = source
local BarrelQuantity = xPlayer.getInventoryItem(‘barrel_pooch’).count
local FrameQuantity = xPlayer.getInventoryItem(‘frame’).count
local StockQuantity = xPlayer.getInventoryItem(‘stock’).count
if BarrelQuantity ~= 0 then
if FrameQuantity ~= 0 then
if StockQuantity ~= 0 then
has = true
TriggerClientEvent("esx_crafting:pass", serverID, has)
PlayersTransformingCombine[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('rifling_combine'))
TransformCombine(_source)
else
has = false
end
end
end
end)
Client.lua
RegisterNetEvent(‘esx_crafting:pass’)
AddEventHandler(‘esx_crafting:pass’, function(has)
hasS = has
end)
then i have
if hasS == true then
have any clue whats wrong with that
?