Hello all, first sorry if I’m not in the right section (sorry again!)
Here is my problem.
All is working nice on my server, but when I disconnect from the server, and reconnect,
my second job becomes the same as my main job.
Exemple
- I join my server.
- I use setjob for setjob mechanic to me (/setjob 1 mechanic 34)
- I use setjob2 for setjob gang to me (/setjob2 1 gang 3)
(all of this commands are working nice) - I check in my database if my principal and second job are setted perfectly when i disconnect and yes, they are :
Here is the problem, when I reconnect (and disconnect again) from the server, this is what happens :

My secondjob is set a the same of my principal job.
Here is my server/classes/player.lua of es_extended
setjob2
--secondjob
self.setJob2 = function(job, grade)
grade = tostring(grade)
local lastJob2 = json.decode(json.encode(self.job2))
if ESX.DoesJobExist(job, grade) then
local jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
self.job2.id = jobObject.id
self.job2.name = jobObject.name
self.job2.label = jobObject.label
self.job2.grade = tonumber(grade)
self.job2.grade_name = gradeObject.name
self.job2.grade_label = gradeObject.label
self.job2.grade_salary = gradeObject.salary
self.job2.skin_male = {}
self.job2.skin_female = {}
if gradeObject.skin_male ~= nil then
self.job2.skin_male = json.decode(gradeObject.skin_male)
end
if gradeObject.skin_female ~= nil then
self.job2.skin_female = json.decode(gradeObject.skin_female)
end
TriggerEvent('esx:setJob2', self.source, self.job2, lastJob2)
TriggerClientEvent('esx:setJob2', self.source, self.job2)
else
print(('es_extended: ignoring setJob for %s due to job not found!'):format(self.source))
end
end
server/main.lua
AddEventHandler('es:playerLoaded', function(source, _player)
local _source = source
local tasks = {}
local userData = {
accounts = {},
inventory = {},
job = {},
job2 = {}, -- secondjob
loadout = {},
playerName = GetPlayerName(_source),
lastPosition = nil
}
TriggerEvent('es:getPlayerFromId', _source, function(player)
-- Update user name in DB
table.insert(tasks, function(cb)
MySQL.Async.execute('UPDATE `users` SET `name` = @name WHERE `identifier` = @identifier', {
['@identifier'] = player.getIdentifier(),
['@name'] = userData.playerName
}, function(rowsChanged)
cb()
end)
end)
-- Get accounts
table.insert(tasks, function(cb)
MySQL.Async.fetchAll('SELECT * FROM `user_accounts` WHERE `identifier` = @identifier', {
['@identifier'] = player.getIdentifier()
}, function(accounts)
for i=1, #Config.Accounts, 1 do
for j=1, #accounts, 1 do
if accounts[j].name == Config.Accounts[i] then
table.insert(userData.accounts, {
name = accounts[j].name,
money = accounts[j].money,
label = Config.AccountLabels[accounts[j].name]
})
end
end
end
cb()
end)
end)
-- Get inventory
table.insert(tasks, function(cb)
MySQL.Async.fetchAll('SELECT * FROM `user_inventory` WHERE `identifier` = @identifier', {
['@identifier'] = player.getIdentifier()
}, function(inventory)
local tasks2 = {}
for i=1, #inventory, 1 do
table.insert(userData.inventory, {
name = inventory[i].item,
count = inventory[i].count,
label = ESX.Items[inventory[i].item].label,
limit = ESX.Items[inventory[i].item].limit,
usable = ESX.UsableItemsCallbacks[inventory[i].item] ~= nil,
rare = ESX.Items[inventory[i].item].rare,
canRemove = ESX.Items[inventory[i].item].canRemove
})
end
for k,v in pairs(ESX.Items) do
local found = false
for j=1, #userData.inventory, 1 do
if userData.inventory[j].name == k then
found = true
break
end
end
if not found then
table.insert(userData.inventory, {
name = k,
count = 0,
label = ESX.Items[k].label,
limit = ESX.Items[k].limit,
usable = ESX.UsableItemsCallbacks[k] ~= nil,
rare = ESX.Items[k].rare,
canRemove = ESX.Items[k].canRemove
})
local scope = function(item, identifier)
table.insert(tasks2, function(cb2)
MySQL.Async.execute('INSERT INTO user_inventory (identifier, item, count) VALUES (@identifier, @item, @count)', {
['@identifier'] = identifier,
['@item'] = item,
['@count'] = 0
}, function(rowsChanged)
cb2()
end)
end)
end
scope(k, player.getIdentifier())
end
end
Async.parallelLimit(tasks2, 5, function(results) end)
table.sort(userData.inventory, function(a,b)
return a.label < b.label
end)
cb()
end)
end)
-- Get job and loadout
table.insert(tasks, function(cb)
local tasks2 = {}
-- Get job name, grade and last position
table.insert(tasks2, function(cb2)
MySQL.Async.fetchAll('SELECT job, job_grade, job2, job2_grade, loadout, position FROM `users` WHERE `identifier` = @identifier', { -- secondjob
['@identifier'] = player.getIdentifier()
}, function(result)
local job, grade, job2, job2_grade = result[1].job, tostring(result[1].job_grade), result[1].job2, tostring(result[1].job2_grade) --secondjob
if ESX.DoesJobExist(job, grade--[[, job2, job2_grade--]]) then --secondjob
local jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
userData.job = {}
userData.job2 = {} --secondjob
userData.job.id = jobObject.id
userData.job2.id = jobObject.id --secondjob
userData.job.name = jobObject.name
userData.job2.name = jobObject.name --secondjob
userData.job.label = jobObject.label
userData.job2.label = jobObject.label --secondjob
userData.job.grade = tonumber(grade)
userData.job2.grade = tonumber(grade) --secondjob
userData.job.grade_name = gradeObject.name
userData.job2.grade_name = gradeObject.name --secondjob
userData.job.grade_label = gradeObject.label
userData.job2.grade_label = gradeObject.label -- secondjob
userData.job.grade_salary = gradeObject.salary
userData.job2.grade_salary = gradeObject.salary --secondjob
userData.job.skin_male = {}
userData.job.skin_female = {}
if gradeObject.skin_male ~= nil then
userData.job.skin_male = json.decode(gradeObject.skin_male)
end
if gradeObject.skin_female ~= nil then
userData.job.skin_female = json.decode(gradeObject.skin_female)
end
else
print(('es_extended: %s had an unknown job [job: %s, grade: %s], setting as unemployed!'):format(player.getIdentifier(), job, grade))
local job, grade = 'unemployed', '0'
local jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
userData.job = {}
userData.job.id = jobObject.id
userData.job.name = jobObject.name
userData.job.label = jobObject.label
userData.job.grade = tonumber(grade)
userData.job.grade_name = gradeObject.name
userData.job.grade_label = gradeObject.label
userData.job.grade_salary = gradeObject.salary
userData.job.skin_male = {}
userData.job.skin_female = {}
end
if result[1].loadout ~= nil then
userData.loadout = json.decode(result[1].loadout)
-- Compatibility with old loadouts prior to components update
for k,v in ipairs(userData.loadout) do
if v.components == nil then
v.components = {}
end
end
end
if result[1].position ~= nil then
userData.lastPosition = json.decode(result[1].position)
end
cb2()
end)
end)
Async.series(tasks2, cb)
end)
-- Run Tasks
Async.parallel(tasks, function(results)
local xPlayer = CreateExtendedPlayer(player, userData.accounts, userData.inventory, userData.job, userData.job2, userData.loadout, userData.playerName, userData.lastPosition)
xPlayer.getMissingAccounts(function(missingAccounts)
if #missingAccounts > 0 then
for i=1, #missingAccounts, 1 do
table.insert(xPlayer.accounts, {
name = missingAccounts[i],
money = 0,
label = Config.AccountLabels[missingAccounts[i]]
})
end
xPlayer.createAccounts(missingAccounts)
end
ESX.Players[_source] = xPlayer
TriggerEvent('esx:playerLoaded', _source, xPlayer)
TriggerClientEvent('esx:playerLoaded', _source, {
identifier = xPlayer.identifier,
accounts = xPlayer.getAccounts(),
inventory = xPlayer.getInventory(),
job = xPlayer.getJob(),
job2 = xPlayer.getJob2(), --secondjob
loadout = xPlayer.getLoadout(),
lastPosition = xPlayer.getLastPosition(),
money = xPlayer.getMoney()
})
xPlayer.displayMoney(xPlayer.getMoney())
end)
end)
end)
end)
AddEventHandler('playerDropped', function(reason)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer ~= nil then
TriggerEvent('esx:playerDropped', _source, reason)
ESX.SavePlayer(xPlayer, function()
ESX.Players[_source] = nil
ESX.LastPlayerData[_source] = nil
end)
end
end)
RegisterServerEvent('esx:updateLoadout')
AddEventHandler('esx:updateLoadout', function(loadout)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.loadout = loadout
end)
RegisterServerEvent('esx:updateLastPosition')
AddEventHandler('esx:updateLastPosition', function(position)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.setLastPosition(position)
end)
RegisterServerEvent('esx:giveInventoryItem')
AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
local _source = source
local sourceXPlayer = ESX.GetPlayerFromId(_source)
local targetXPlayer = ESX.GetPlayerFromId(target)
if type == 'item_standard' then
local sourceItem = sourceXPlayer.getInventoryItem(itemName)
local targetItem = targetXPlayer.getInventoryItem(itemName)
if itemCount > 0 and sourceItem.count >= itemCount then
if targetItem.limit ~= -1 and (targetItem.count + itemCount) > targetItem.limit then
TriggerClientEvent('esx:showNotification', _source, _U('ex_inv_lim', targetXPlayer.name))
else
sourceXPlayer.removeInventoryItem(itemName, itemCount)
targetXPlayer.addInventoryItem (itemName, itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('gave_item', itemCount, ESX.Items[itemName].label, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_item', itemCount, ESX.Items[itemName].label, sourceXPlayer.name))
end
else
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
end
elseif type == 'item_money' then
if itemCount > 0 and sourceXPlayer.getMoney() >= itemCount then
sourceXPlayer.removeMoney(itemCount)
targetXPlayer.addMoney (itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('gave_money', ESX.Math.GroupDigits(itemCount), targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_money', ESX.Math.GroupDigits(itemCount), sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
end
elseif type == 'item_account' then
if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
sourceXPlayer.removeAccountMoney(itemName, itemCount)
targetXPlayer.addAccountMoney (itemName, itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
end
elseif type == 'item_weapon' then
if not targetXPlayer.hasWeapon(itemName) then
sourceXPlayer.removeWeapon(itemName)
targetXPlayer.addWeapon(itemName, itemCount)
local weaponLabel = ESX.GetWeaponLabel(itemName)
if itemCount > 0 then
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_ammo', weaponLabel, itemCount, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_weapon_ammo', weaponLabel, itemCount, sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon', weaponLabel, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_weapon', weaponLabel, sourceXPlayer.name))
end
else
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
TriggerClientEvent('esx:showNotification', _source, _U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
end
end
end)
RegisterServerEvent('esx:removeInventoryItem')
AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
local _source = source
if type == 'item_standard' then
if itemCount == nil or itemCount < 1 then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
else
local xPlayer = ESX.GetPlayerFromId(source)
local xItem = xPlayer.getInventoryItem(itemName)
if (itemCount > xItem.count or xItem.count < 1) then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
else
xPlayer.removeInventoryItem(itemName, itemCount)
local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(xItem.label, itemCount)
ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, _source)
TriggerClientEvent('esx:showNotification', _source, _U('threw_standard', itemCount, xItem.label))
end
end
elseif type == 'item_money' then
if itemCount == nil or itemCount < 1 then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
else
local xPlayer = ESX.GetPlayerFromId(source)
local playerCash = xPlayer.getMoney()
if (itemCount > playerCash or playerCash < 1) then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
else
xPlayer.removeMoney(itemCount)
local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(_U('cash'), _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
ESX.CreatePickup('item_money', 'money', itemCount, pickupLabel, _source)
TriggerClientEvent('esx:showNotification', _source, _U('threw_money', ESX.Math.GroupDigits(itemCount)))
end
end
elseif type == 'item_account' then
if itemCount == nil or itemCount < 1 then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
else
local xPlayer = ESX.GetPlayerFromId(source)
local account = xPlayer.getAccount(itemName)
if (itemCount > account.money or account.money < 1) then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
else
xPlayer.removeAccountMoney(itemName, itemCount)
local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(account.label, _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, _source)
TriggerClientEvent('esx:showNotification', _source, _U('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
end
end
elseif type == 'item_weapon' then
local xPlayer = ESX.GetPlayerFromId(source)
local loadout = xPlayer.getLoadout()
for i=1, #loadout, 1 do
if loadout[i].name == itemName then
itemCount = loadout[i].ammo
break
end
end
if xPlayer.hasWeapon(itemName) then
local weaponLabel, weaponPickup = ESX.GetWeaponLabel(itemName), 'PICKUP_' .. string.upper(itemName)
xPlayer.removeWeapon(itemName)
if itemCount > 0 then
TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, itemName, itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('threw_weapon_ammo', weaponLabel, itemCount))
else
-- workaround for CreateAmbientPickup() giving 30 rounds of ammo when you drop the weapon with 0 ammo
TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, itemName, 1)
TriggerClientEvent('esx:showNotification', _source, _U('threw_weapon', weaponLabel))
end
end
end
end)
RegisterServerEvent('esx:useItem')
AddEventHandler('esx:useItem', function(itemName)
local xPlayer = ESX.GetPlayerFromId(source)
local count = xPlayer.getInventoryItem(itemName).count
if count > 0 then
ESX.UseItem(source, itemName)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('act_imp'))
end
end)
RegisterServerEvent('esx:onPickup')
AddEventHandler('esx:onPickup', function(id)
local _source = source
local pickup = ESX.Pickups[id]
local xPlayer = ESX.GetPlayerFromId(_source)
if pickup.type == 'item_standard' then
local item = xPlayer.getInventoryItem(pickup.name)
local canTake = ((item.limit == -1) and (pickup.count)) or ((item.limit - item.count > 0) and (item.limit - item.count)) or 0
local total = pickup.count < canTake and pickup.count or canTake
local remaining = pickup.count - total
TriggerClientEvent('esx:removePickup', -1, id)
if total > 0 then
xPlayer.addInventoryItem(pickup.name, total)
end
if remaining > 0 then
TriggerClientEvent('esx:showNotification', _source, _U('cannot_pickup_room', item.label))
local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(item.label, remaining)
ESX.CreatePickup('item_standard', pickup.name, remaining, pickupLabel, _source)
end
elseif pickup.type == 'item_money' then
TriggerClientEvent('esx:removePickup', -1, id)
xPlayer.addMoney(pickup.count)
elseif pickup.type == 'item_account' then
TriggerClientEvent('esx:removePickup', -1, id)
xPlayer.addAccountMoney(pickup.name, pickup.count)
end
end)
ESX.RegisterServerCallback('esx:getPlayerData', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
cb({
identifier = xPlayer.identifier,
accounts = xPlayer.getAccounts(),
inventory = xPlayer.getInventory(),
job = xPlayer.getJob(),
job2 = xPlayer.getJob2(), --secondjob
loadout = xPlayer.getLoadout(),
lastPosition = xPlayer.getLastPosition(),
money = xPlayer.getMoney()
})
end)
ESX.RegisterServerCallback('esx:getOtherPlayerData', function(source, cb, target)
local xPlayer = ESX.GetPlayerFromId(target)
cb({
identifier = xPlayer.identifier,
accounts = xPlayer.getAccounts(),
inventory = xPlayer.getInventory(),
job = xPlayer.getJob(),
job2 = xPlayer.getJob2(), --secondjob
loadout = xPlayer.getLoadout(),
lastPosition = xPlayer.getLastPosition(),
money = xPlayer.getMoney()
})
end)
TriggerEvent("es:addGroup", "jobmaster", "user", function(group) end)
ESX.StartDBSync()
ESX.StartPayCheck()
If you need more codes, tell me! But I think the problem is from here.
Thanks!