Error running system event handling function for resource essentialmode: citizen
:/scripting/lua/scheduler.lua:41: Failed to execute thread: server/player/login.
lua:147: attempt to call a nil value (local ‘cb’)
stack traceback:
server/player/login.lua:147: in upvalue ‘handler’
citizen:/scripting/lua/scheduler.lua:175: in function <citizen:/scriptin
g/lua/scheduler.lua:174>
stack traceback:
[C]: in function ‘error’
citizen:/scripting/lua/scheduler.lua:41: in field ‘CreateThreadNow’
citizen:/scripting/lua/scheduler.lua:174: in function <citizen:/scriptin
g/lua/scheduler.lua:138>
code responsible of this error :
AddEventHandler(“es:getPlayerFromId”, function(user, cb)
if(Users)then
if(Users[user])then
cb(Users[user])
else
cb(nil)
end
else
cb(nil)
end
end)
. it doesnt seem to affect the gameplay in any reason . it happens when a player dies and respawns.