Hey, so I’ve been tweaking some mod cars I’ve added for balancing. However it seems like there is a cutoff for some cars, I’ve tried increasing the “fInitialDriveMaxFlatVel value” as well as some more values which seemed plausible to increase the speed(I used a handling.meta tut for refrence). Well to summarize some cut off at around 210~ish kph, whilst others boost up to 490kph. My research didnt really help me out so I hope maybe someone here knows how to get around that limitation.
Best regards,
Jed