-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Wait(0)
local myId = PlayerId()
local pid = GetPlayerFromServerId(id)
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local isInMarker = false
local currentStation = nil
local currentPart = nil
local currentPartNum = nil
local alreadyTalked = false
if GetDistanceBetweenCoords(coords, 2447.4636230469, 4964.5888671875, 46.571613311768 - 0.99, true) < 1.5 then
isInMarker = true
currentStation = FrankGreen
currentPart = 'FrankGreen'
currentPartNum = i
if GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(myId)), GetEntityCoords(GetPlayerPed(pid)), true) < 19.999 then
if not alreadyTalked then
alreadyTalked = true
TriggerEvent('chat:addMessage', {
template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(0, 95, 0, 0.6); border-radius: 3px;"><i class="fas fa-child"></i> Frank Green: Witaj! Mam mały problem z drewnem na opał. Mógłbyś podskoczyć do pobliskiego lasu i przynieść mi z 10 sztuk drewna?</div>',
args = { name, message }
})
end
end
end
the rest of the code ...
Hello. This is my code and I want to show chat message only once when player enters the marker instead of keep spamming the chat with it when player stands inside the marker. This is why I created alreadyTalked boolean but it seems it’s only checking it once.
