Hello. I watched this video, but there’s no tutorial how to install this on my server.
I want to replace that building exposition texture https://pl.gta5-mods.com/misc/fahrschule-drive-german-driving-school-with-2-cars.
Thanks
I’d suggest trying to just stream the textures.
But I just want to replace one texture not whole map
Exactly, that’s what I meant. And you can’t replace the whole map.
Well you can. But that’s not the point. Haha
Just put the textures you want in a stream folder within your resources. Don’t forget to put a __resource.lua with it.
So, I have some ytd and ydr files, so I have to put those filenames into a_resources.lua file? But how to write it? I’m noob sorry
You don’t have to put anything in the resource.lua for streaming.
I don’t understant, this part. How to make/ get this file?
Literally search the forum on How To create a resource.
Ok got it Now I have to edit the model textures and put it back to the game. I’m stuck on .ydr file. I exported .ydr to openFormat - .odr. It made an .odr file and folder with .odr file name with textures. So how to export that folder and .odr file back to the .ydr format?
OK GUYS IM STUPIDO - know i got it!
I just used 3dsMax 2016 with GIMS evo to edit the model, then I deleted old .ydr file, then “New” tab in openIV > import open format and choosed .odr file, it made new .ydr file with textures replaced, thanks everybody for help