Hey there,
I am relatively new to FiveM modding. I was checking through http://www.dev-c.com/nativedb/ns/PLAYER to see which function calls are possible. There I have spotted functions like:
Vehicle GET_PLAYERS_LAST_VEHICLE() // B6997A7EB3F5C8C0 E2757AC1
Surely, vehicle must be able to have some null value (probably 0?) just in case the player never entered a vehicle. How do I then for this? I guess:
if vehicle then
--...
end
Several Questions:
- Is this assumption correct?
- If so, does this assumption also include PEDs? If not, does the correct way also include PEDs?
- How do I check if a vehicle, that might once have been valid, is still present in the game world?
- If I get a correct vehicle returned, which is then destroyed, can I still refer to this vehicle via the previous vehicle value?
Thanks in advance!
Got the Answers to my own questions.
- No. It seems like there isn’t even a null value. You have to instead use
DoesEntityExist
which takes a single entity as argument.
- See above. This seems to work for anything.
- See 1
- Dunno yet if a destroyed vehicle is still the same entity.
Not sure about GetPlayersLastVehicle
not having a null value… Because GetVehiclePedIsIn
returns 0 I believe and a while ago I believe I tried using GetPlayersLastVehicle and it gave me the same result… Not 100% sure though, would have to test it again to be sure. As for the if vehicle then
you could just say if vehicle > 0 then
that way 0 or -1 will both be considered “null/nil” and you will only trigger the code when you’ve got a valid vehicle.
local playerPed = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(playerPed, false)
if vehicle ~= nil then
print("ped is in a vehicle")
end
That’s the question ?
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