[Help] Getting variables from client.lua to server.lua :)

Evening. Had a quick question on how to send a variable from client.lua > server.lua

My goal: Get vehicle information (color, plate, model) and upload to SQL server
What I am stuck on: Getting client.lua info (like GetVehicleColor) and send that result to server.lua

Aditional Info: I am very new to programming and am eager to learn. I could be doing this way wrong

1 Like

you need to register the event in the server and trigger it from the client

server:

client:

pass the info returned from the natives like the GetVehicleColours inside the trigger:
local color1,color2= GetVehicleColours(yourvehicle)
TriggerServerEvent(“yourevent”,color1,color2,model,plate)

and the server receiving:

RegisterNetEvent(“yourevent”)
AddEventHandler(“yourevent”, function(color1,color2,model,plate)…

I will not put full code because you are learning and its best for you to try etc

2 Likes

Is this how I set the variables on the server.lua side?

client.lua

local color1,color2 = "test"
local plate = "test"

TriggerServerEvent("data",color1,color2,plate)

server.lua

RegisterCommand("veh", function(source)
    print("Command")
   

local ped = GetPlayerPed(source)
local veh = GetVehiclePedIsIn(ped)
local color = nil
local plate = nil



RegisterNetEvent('data')
AddEventHandler('data', function(color1,color2,plate)
    color = color1
    plate = plate
    print("recieved")
end)



    MySQL.Async.fetchAll("INSERT INTO VehInfo (Plate, Make, Color, ID) VALUES(@Plate, @Make, @Color, @source)",
    {["@Plate"] = plate, ["@Make"] = make, ["@Color"] = color, ["@source"] = source}
    )
    print("Sent")
end)

I think its better to put the command client side… colors and plate can be passed directly to server, also GetVehiclePedIsIn in server will only work if onesync is enabled, the server code is a bit confuse because the event is inside a command, and those variables server side isn’t needed if its just to write to mysql

This seems to work well. It is writing everything to the proper tables. It may be messy or inefficient, but it will do. I appreciate the help! :smiley:

client.lua

local colorNames = {
    ['0'] = "Metallic Black",
    ['1'] = "Metallic Graphite Black",
    ['2'] = "Metallic Black Steal",
    ['3'] = "Metallic Dark Silver",
    ['4'] = "Metallic Silver",
    ['5'] = "Metallic Blue Silver",
    ['6'] = "Metallic Steel Gray",
    ['7'] = "Metallic Shadow Silver",
    ['8'] = "Metallic Stone Silver",
    ['9'] = "Metallic Midnight Silver",
    ['10'] = "Metallic Gun Metal",
    ['11'] = "Metallic Anthracite Grey",
    ['12'] = "Matte Black",
    ['13'] = "Matte Gray",
    ['14'] = "Matte Light Grey",
    ['15'] = "Util Black",
    ['16'] = "Util Black Poly",
    ['17'] = "Util Dark silver",
    ['18'] = "Util Silver",
    ['19'] = "Util Gun Metal",
    ['20'] = "Util Shadow Silver",
    ['21'] = "Worn Black",
    ['22'] = "Worn Graphite",
    ['23'] = "Worn Silver Grey",
    ['24'] = "Worn Silver",
    ['25'] = "Worn Blue Silver",
    ['26'] = "Worn Shadow Silver",
    ['27'] = "Metallic Red",
    ['28'] = "Metallic Torino Red",
    ['29'] = "Metallic Formula Red",
    ['30'] = "Metallic Blaze Red",
    ['31'] = "Metallic Graceful Red",
    ['32'] = "Metallic Garnet Red",
    ['33'] = "Metallic Desert Red",
    ['34'] = "Metallic Cabernet Red",
    ['35'] = "Metallic Candy Red",
    ['36'] = "Metallic Sunrise Orange",
    ['37'] = "Metallic Classic Gold",
    ['38'] = "Metallic Orange",
    ['39'] = "Matte Red",
    ['40'] = "Matte Dark Red",
    ['41'] = "Matte Orange",
    ['42'] = "Matte Yellow",
    ['43'] = "Util Red",
    ['44'] = "Util Bright Red",
    ['45'] = "Util Garnet Red",
    ['46'] = "Worn Red",
    ['47'] = "Worn Golden Red",
    ['48'] = "Worn Dark Red",
    ['49'] = "Metallic Dark Green",
    ['50'] = "Metallic Racing Green",
    ['51'] = "Metallic Sea Green",
    ['52'] = "Metallic Olive Green",
    ['53'] = "Metallic Green",
    ['54'] = "Metallic Gasoline Blue Green",
    ['55'] = "Matte Lime Green",
    ['56'] = "Util Dark Green",
    ['57'] = "Util Green",
    ['58'] = "Worn Dark Green",
    ['59'] = "Worn Green",
    ['60'] = "Worn Sea Wash",
    ['61'] = "Metallic Midnight Blue",
    ['62'] = "Metallic Dark Blue",
    ['63'] = "Metallic Saxony Blue",
    ['64'] = "Metallic Blue",
    ['65'] = "Metallic Mariner Blue",
    ['66'] = "Metallic Harbor Blue",
    ['67'] = "Metallic Diamond Blue",
    ['68'] = "Metallic Surf Blue",
    ['69'] = "Metallic Nautical Blue",
    ['70'] = "Metallic Bright Blue",
    ['71'] = "Metallic Purple Blue",
    ['72'] = "Metallic Spinnaker Blue",
    ['73'] = "Metallic Ultra Blue",
    ['74'] = "Metallic Bright Blue",
    ['75'] = "Util Dark Blue",
    ['76'] = "Util Midnight Blue",
    ['77'] = "Util Blue",
    ['78'] = "Util Sea Foam Blue",
    ['79'] = "Uil Lightning blue",
    ['80'] = "Util Maui Blue Poly",
    ['81'] = "Util Bright Blue",
    ['82'] = "Matte Dark Blue",
    ['83'] = "Matte Blue",
    ['84'] = "Matte Midnight Blue",
    ['85'] = "Worn Dark blue",
    ['86'] = "Worn Blue",
    ['87'] = "Worn Light blue",
    ['88'] = "Metallic Taxi Yellow",
    ['89'] = "Metallic Race Yellow",
    ['90'] = "Metallic Bronze",
    ['91'] = "Metallic Yellow Bird",
    ['92'] = "Metallic Lime",
    ['93'] = "Metallic Champagne",
    ['94'] = "Metallic Pueblo Beige",
    ['95'] = "Metallic Dark Ivory",
    ['96'] = "Metallic Choco Brown",
    ['97'] = "Metallic Golden Brown",
    ['98'] = "Metallic Light Brown",
    ['99'] = "Metallic Straw Beige",
    ['100'] = "Metallic Moss Brown",
    ['101'] = "Metallic Biston Brown",
    ['102'] = "Metallic Beechwood",
    ['103'] = "Metallic Dark Beechwood",
    ['104'] = "Metallic Choco Orange",
    ['105'] = "Metallic Beach Sand",
    ['106'] = "Metallic Sun Bleeched Sand",
    ['107'] = "Metallic Cream",
    ['108'] = "Util Brown",
    ['109'] = "Util Medium Brown",
    ['110'] = "Util Light Brown",
    ['111'] = "Metallic White",
    ['112'] = "Metallic Frost White",
    ['113'] = "Worn Honey Beige",
    ['114'] = "Worn Brown",
    ['115'] = "Worn Dark Brown",
    ['116'] = "Worn straw beige",
    ['117'] = "Brushed Steel",
    ['118'] = "Brushed Black steel",
    ['119'] = "Brushed Aluminium",
    ['120'] = "Chrome",
    ['121'] = "Worn Off White",
    ['122'] = "Util Off White",
    ['123'] = "Worn Orange",
    ['124'] = "Worn Light Orange",
    ['125'] = "Metallic Securicor Green",
    ['126'] = "Worn Taxi Yellow",
    ['127'] = "police car blue",
    ['128'] = "Matte Green",
    ['129'] = "Matte Brown",
    ['130'] = "Worn Orange",
    ['131'] = "Matte White",
    ['132'] = "Worn White",
    ['133'] = "Worn Olive Army Green",
    ['134'] = "Pure White",
    ['135'] = "Hot Pink",
    ['136'] = "Salmon pink",
    ['137'] = "Metallic Vermillion Pink",
    ['138'] = "Orange",
    ['139'] = "Green",
    ['140'] = "Blue",
    ['141'] = "Mettalic Black Blue",
    ['142'] = "Metallic Black Purple",
    ['143'] = "Metallic Black Red",
    ['144'] = "hunter green",
    ['145'] = "Metallic Purple",
    ['146'] = "Metaillic V Dark Blue",
    ['147'] = "MODSHOP BLACK1",
    ['148'] = "Matte Purple",
    ['149'] = "Matte Dark Purple",
    ['150'] = "Metallic Lava Red",
    ['151'] = "Matte Forest Green",
    ['152'] = "Matte Olive Drab",
    ['153'] = "Matte Desert Brown",
    ['154'] = "Matte Desert Tan",
    ['155'] = "Matte Foilage Green",
    ['156'] = "DEFAULT ALLOY COLOR",
    ['157'] = "Epsilon Blue",
}
local ped = GetPlayerPed(-1)
local veh = GetVehiclePedIsIn(ped, false)
local plate = GetVehicleNumberPlateText(veh)
local vehhash = GetEntityModel(veh)
local vehname = GetDisplayNameFromVehicleModel(vehhash)
local color1, color2 = GetVehicleColours(veh)
color1 = colorNames[tostring(color1)]
color2 = colorNames[tostring(color2)]



TriggerServerEvent("data",color1,color2,plate,vehname)
print("clientsendevent")

server.lua

RegisterNetEvent('data')
AddEventHandler('data', function(color1,color2,plate,vehname)
    color = color1
    color2 = color2
    plate1 = plate
    make = vehname
    print("recieved")
end) 

RegisterCommand("veh", function(source)
    print("Command2")
   

local ped = GetPlayerPed(source)
local veh = GetVehiclePedIsIn(ped)



    MySQL.Async.fetchAll("INSERT INTO VehInfo (Plate, Make, Color, ID) VALUES(@Plate, @Make, @Color, @source)",
    {["@Plate"] = plate1, ["@Make"] = make, ["@Color"] = color, ["@source"] = source}
    )
    print("Sent")
end)

1 Like

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