[HELP] Get a scaleform to face the player at all times

Anyone know how to get a scaleform to face the player?
I’m almost certain there’s some simple math for this but i’ve got no idea what it is.

--Code im using to draw the scaleform
--changing rotz has the desired effect but i'm not sure how to get the right value
local rotx,roty,rotz = 0.0
DrawScaleformMovie_3dNonAdditive(scaleformHandle, x, y, z + 1.0, rotx,roty,rotz, 2.0,2.0,1.0, 4.0,4.0,4.0) 

I’m having the same issue. Any ideas anyone?

I’ve tried getting the cameras position but it still moves based on players movement even though the camera isn’t moving.

Well GetGameplayCamRot().z did what i wanted but in reverse so i did the neive thing and took 180 from it and obviously that didn’t work either so i left it to go try something else. The correct way to inverse it is just to put a minus in front of it so local camRot = GetGameplayCamRot() and rotz = -camRot.z works.