Citizen.CreateThread(function()
while true do
Wait(0)
local jucator = PlayerPedId(-1)
local coordjuc = GetEntityCoords(jucator)
for k,v in pairs(animatiecoord) do
local Distanta = GetDistanceBetweenCoords(coordjuc.x, coordjuc.y, coordjuc.z, v[1], v[2], v[3], true)
if Distanta < 0.5 then
if IsControlJustPressed(1, 38) then
TaskStartScenarioInPlace(PlayerPedId(), "WORLD_HUMAN_BUM_WASH", 0, true)
Wait(10000)
TriggerServerEvent("DICLO:SPALAGEAMURI")
ClearPedTasks(PlayerPedId())
end
end
end
end
Citizen.Await(10000)
end)
I want a cooldown after the animation is done, but i don’t know how to put it in the code ! Any help?
I tried it with the Citizen.Await at the end, how a friend told me to do, but it doesn’t work.
cooldownGeamuriTime = 10 -- time for cooldown in seconds
cooldownGeamuri = false -- don't modify
Citizen.CreateThread(function()
while true do
Wait(0)
local jucator = PlayerPedId()
local coordjuc = GetEntityCoords(jucator)
for k,v in pairs(animatiecoord) do
local Distanta = GetDistanceBetweenCoords(coordjuc.x, coordjuc.y, coordjuc.z, v[1], v[2], v[3], true)
if Distanta < 0.5 then
if IsControlJustPressed(1, 38) and cooldownGeamuri == false then
TaskStartScenarioInPlace(PlayerPedId(), "WORLD_HUMAN_BUM_WASH", 0, true)
Wait(10000)
TriggerServerEvent("DICLO:SPALAGEAMURI")
ClearPedTasks(PlayerPedId())
TriggerEvent('cooldown:geamuri')
elseif IsControlJustPressed(1, 38) and cooldownGeamuri == true then
TriggerEvent('chatMessage', '', {255, 255, 255}, "Trebuie sa mai astepti "..timeRemaining.." secunde.")
end
end
end
end
end)
RegisterNetEvent('cooldown:geamuri')
AddEventHandler('cooldown:geamuri', function()
cooldownGeamuri = true
timeRemaining = cooldownGeamuriTime
local temp = cooldownGeamuriTime
for i = 1, temp do
Citizen.Wait(1000)
timeRemaining = timeRemaining - 1
end
cooldownGeamuri = false
end)
Hi, this code I made is useful when the cooldown is short, in this case it is 10 seconds long, so re-logging would make no sense since it’s such a short period of time to wait. I also don’t recommend making a script wait for 45 minutes using the Citizen.Wait(). Also, in the code I provided there’s no checking for re-logging as you asked, so the player would be able to reconnect to bypass the cooldown. I would think of using the os.time() functions server side for such a long cooldown.