I am using TaskGoToEntity(fish, player, -1, 1.0, 10.0, 1073741824.0, 0)
and the fish will stand still underwater, while I have a loop drawing a line between player and fish
Is there another way I can force the fish up the boat to where the player is?
That is a native that will make a ped navigate to an entity which the fish canโt do, you could set its cords which would make it teleport, it might be cooler to try and apply a force to the entity to knock it towards the player then check when itโs really close and delete (catch) the fish.