Hello , i’m trying to create a function for esx_phone . When a policeman is on service he receives the emergency call but when he isn’t on service he didn’t recieves the call . For do this i have put the lines :
TriggerServerEvent("player:serviceOn")
TriggerServerEvent("player:serviceOff")
On the Ui for the police
And i have try too do that on esx_phone but that don’t work .
local GUI, PhoneData, CurrentActionData, PhoneNumberSources, CurrentDispatchRequestId = {}, {phoneNumber = 0, contacts = {}}, {}, {}, -1
local CurrentAction, CurrentActionMsg
GUI.PhoneIsShowed = false
GUI.MessagesIsShowed = false
GUI.AddContactIsShowed = false
ESX = nil
RegisterNetEvent("player:serviceOn")
RegisterNetEvent("player:serviceOff")
AddEventHandler("player:serviceOn", function()
local src = "on"
end)
AddEventHandler("player:serviceOff", function()
local src = "off"
end)
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
ESX.UI.Menu.RegisterType('phone', OpenPhone, ClosePhone)
end)
function OpenPhone()
local playerPed = PlayerPedId()
TriggerServerEvent('esx_phone:reload', PhoneData.phoneNumber)
SendNUIMessage({
showPhone = true,
phoneData = PhoneData
})
GUI.PhoneIsShowed = true
ESX.SetTimeout(250, function()
SetNuiFocus(true, true)
end)
if not IsPedInAnyVehicle(playerPed, false) then
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_STAND_MOBILE', 0, true)
end
end
function ClosePhone()
local playerPed = PlayerPedId()
SendNUIMessage({
showPhone = false
})
SetNuiFocus(false)
GUI.PhoneIsShowed = false
ClearPedTasks(playerPed)
end
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
PhoneData.phoneNumber = phoneNumber
PhoneData.contacts = {}
for i=1, #contacts, 1 do
contacts[i].online = (PhoneNumberSources[contacts[i].number] == nil and false or NetworkIsPlayerActive(GetPlayerFromServerId(PhoneNumberSources[contacts[i].number]))),
table.insert(PhoneData.contacts, contacts[i])
end
SendNUIMessage({
reloadPhone = true,
phoneData = PhoneData
})
end)
RegisterNetEvent('esx_phone:addContact')
AddEventHandler('esx_phone:addContact', function(name, phoneNumber, playerOnline)
table.insert(PhoneData.contacts, {
name = name,
number = phoneNumber,
online = playerOnline
})
SendNUIMessage({
contactAdded = true,
phoneData = PhoneData
})
end)
RegisterNetEvent('esx_phone:removeContact')
AddEventHandler('esx_phone:removeContact', function(name, phoneNumber)
for key, value in pairs(PhoneData.contacts) do
if value.name == name and value.number == phoneNumber then
table.remove(PhoneData.contacts, key)
break
end
end
SendNUIMessage({
contactRemoved = true,
phoneData = PhoneData
})
end)
RegisterNetEvent('esx_phone:addSpecialContact')
AddEventHandler('esx_phone:addSpecialContact', function(name, phoneNumber, base64Icon)
SendNUIMessage({
addSpecialContact = true,
name = name,
number = phoneNumber,
base64Icon = base64Icon
})
end)
RegisterNetEvent('esx_phone:removeSpecialContact')
AddEventHandler('esx_phone:removeSpecialContact', function(phoneNumber)
SendNUIMessage({
removeSpecialContact = true,
number = phoneNumber
})
end)
RegisterNUICallback('add_contact', function(data, cb)
local phoneNumber = tonumber(data.phoneNumber)
local contactName = tostring(data.contactName)
if phoneNumber then
TriggerServerEvent('esx_phone:addPlayerContact', phoneNumber, contactName)
else
ESX.ShowNotification(_U('invalid_number'))
end
end)
RegisterNUICallback('remove_contact', function(data, cb)
local phoneNumber = tonumber(data.phoneNumber)
local contactName = tostring(data.contactName)
if phoneNumber then
TriggerServerEvent('esx_phone:removePlayerContact', phoneNumber, contactName)
end
end)
RegisterNetEvent('esx_phone:onMessage')
AddEventHandler('esx_phone:onMessage', function(phoneNumber, message, position, anon, job, dispatchRequestId, dispatchNumber)
if dispatchNumber and phoneNumber == PhoneData.phoneNumber then
TriggerEvent('esx_phone:cancelMessage', dispatchNumber)
if WasEventCanceled() then
return
end
end
if job == 'player' then
ESX.ShowNotification(_U('new_message', message))
else
ESX.ShowNotification(('~b~%s:~s~ %s'):format(job, message))
end
PlaySound(-1, 'Menu_Accept', 'Phone_SoundSet_Default', false, 0, true)
SendNUIMessage({
newMessage = true,
phoneNumber = phoneNumber,
message = message,
position = position,
anonyme = anon,
job = job
})
if dispatchRequestId and src=="on" then
for _, player in pairs(inService[job]) do
CurrentAction = 'dispatch'
CurrentActionMsg = _U('press_take_call', job)
CurrentDispatchRequestId = dispatchRequestId
CurrentActionData = {
phoneNumber = phoneNumber,
message = message,
position = position,
actions = actions,
anonyme = anon,
job = job
}
ESX.SetTimeout(15000, function()
CurrentAction = nil
end)
end)
end
end)
RegisterNetEvent('esx_phone:stopDispatch')
AddEventHandler('esx_phone:stopDispatch', function(dispatchRequestId, playerName)
if CurrentDispatchRequestId == dispatchRequestId and CurrentAction == 'dispatch' then
CurrentAction = nil
ESX.ShowNotification(_U('taken_call', playerName))
end
end)
RegisterNetEvent('esx_phone:setPhoneNumberSource')
AddEventHandler('esx_phone:setPhoneNumberSource', function(phoneNumber, source)
if source == -1 then
PhoneNumberSources[phoneNumber] = nil
else
PhoneNumberSources[phoneNumber] = source
end
end)
RegisterNUICallback('setGPS', function(data)
SetNewWaypoint(data.x, data.y)
ESX.ShowNotification(_U('gps_position'))
end)
RegisterNUICallback('send', function(data)
local phoneNumber = data.number
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if tonumber(phoneNumber) then
phoneNumber = tonumber(phoneNumber)
end
TriggerServerEvent('esx_phone:send', phoneNumber, data.message, data.anonyme, {
x = coords.x,
y = coords.y,
z = coords.z
})
SendNUIMessage({
showMessageEditor = false
})
ESX.ShowNotification(_U('message_sent'))
end)
RegisterNUICallback('escape', function()
ESX.UI.Menu.Close('phone', GetCurrentResourceName(), 'main')
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if GUI.PhoneIsShowed then -- codes here: https://pastebin.com/guYd0ht4
DisableControlAction(0, 1, true) -- LookLeftRight
DisableControlAction(0, 2, true) -- LookUpDown
DisableControlAction(0, 25, true) -- Input Aim
DisableControlAction(0, 106, true) -- Vehicle Mouse Control Override
DisableControlAction(0, 24, true) -- Input Attack
DisableControlAction(0, 140, true) -- Melee Attack Alternate
DisableControlAction(0, 141, true) -- Melee Attack Alternate
DisableControlAction(0, 142, true) -- Melee Attack Alternate
DisableControlAction(0, 257, true) -- Input Attack 2
DisableControlAction(0, 263, true) -- Input Melee Attack
DisableControlAction(0, 264, true) -- Input Melee Attack 2
DisableControlAction(0, 12, true) -- Weapon Wheel Up Down
DisableControlAction(0, 14, true) -- Weapon Wheel Next
DisableControlAction(0, 15, true) -- Weapon Wheel Prev
DisableControlAction(0, 16, true) -- Select Next Weapon
DisableControlAction(0, 17, true) -- Select Prev Weapon
else
-- open phone
-- todo: is player busy (handcuffed, etc)
if IsControlJustReleased(0, 288) and IsInputDisabled(0) then
if not ESX.UI.Menu.IsOpen('phone', GetCurrentResourceName(), 'main') then
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('phone', GetCurrentResourceName(), 'main')
end
end
end
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if GUI.PhoneIsShowed then
ESX.UI.Menu.CloseAll()
end
end
end)
-- Key controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) and IsInputDisabled(0) then
if CurrentAction == 'dispatch' then
TriggerServerEvent('esx_phone:stopDispatch', CurrentDispatchRequestId)
SetNewWaypoint(CurrentActionData.position.x, CurrentActionData.position.y)
end
CurrentAction = nil
end
else
Citizen.Wait(500)
end
end
end)
Can someone help me for do that work correctly . Thanks !