[HELP?] Changing weapon Clip in weapons.meta (2021)

Hello. I’ve been trying to do that for a few years on and off. Is it yet possible?
I have weapons.meta and __resource.lua in same addon folder.
I tried different things in _resource.lua to stream weapons.meta:

resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'

-- add the files to be sent to the client
files {
'weapons.meta',
}

-- specify data file entries to be added
-- these entries are the same as content.xml in a DLC pack
data_file 'WEAPON_METADATA_FILE' 'weapons.meta'
fx_version "cerulean"
game "gta5"

files {'weapons.meta'}
data_file 'WEAPON_METADATA_FILE' 'weapons.meta'
files {
'weapons.meta'}
data_file 'WEAPON_METADATA_FILE' 'weapons.meta' 

But whatever I do, clip size doesn’t ever change.

I’ve added weaponscomponents.meta and this is my resource now

files {
'weaponcomponents.meta'
'weapons.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' 'weaponcomponents.meta' 
data_file 'WEAPON_METADATA_FILE' 'weapons.meta' 

Still nothing, clip is default.

I tested it on Weapons.meta not working properly on b2189 these files, and they do change clip size. Very weird, I don’t get what’s wrong with my weapons.meta then if I use original weapons.meta from OpenIV.

I tried changing clip size in these files I downloaded for carbine rifle and it has no change. Same with editing it’s fire rate.

Should be using fxmanifest.

https://docs.fivem.net/docs/scripting-reference/resource-manifest/resource-manifest/

You ever find a solution?

You’d find the appropiate folder for what gun you’re looking at, put the weaponcomponents.meta inside the same folder as your fxmanifest and your weapons.meta.

You’d wanna make sure the Clip size are the same value in these 2 files, and it should work. Could set it to 45 etc.

Just make sure to data_files XXX in fxmanifest.