It seems like the deferring logic does not exist in c#
When I do BaseScript.Delay’s it just waits in the background but the game does start loading everything, getting past it.
Off topic, but haven’t seen much about it: is there a benefit to using C# ? I’m familiar with the language but have been using Lua just because I can make quick edits in vi on my server without recompiling. But if there’s an optimization benefit, I may make the switch.