HELLP for set skin my armyjob server

hi guys . i have army job on my server . im want add skin to army skins now i have 2 skins
first: citizen_wear

two :army_wear but this skin like police swat im wana change this

ESX.UI.Menu.CloseAll()

if Config.EnableNonFreemodePeds then
table.insert(elements, {label = _U(‘army_wear’), value = ‘army_wear’})
table.insert(elements, {label = _U(‘army_wear’), value = ‘army_wear’})

end

ESX.UI.Menu.Open(
  'default', GetCurrentResourceName(), 'cloakroom',
  {
    title    = _U('cloakroom'),
    align    = 'top-left',
    elements = elements,
    },

    function(data, menu)

  menu.close()

  --Taken from SuperCoolNinja
  if data.current.value == 'citizen_wear' then
    ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
      local model = nil

      if skin.sex == 0 then
        model = GetHashKey("mp_m_freemode_01")
      else
        model = GetHashKey("mp_m_freemode_01")
      end
	  

      RequestModel(model)
      while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(1)
      end

      SetPlayerModel(PlayerId(), model)
      SetModelAsNoLongerNeeded(model)

      TriggerEvent('skinchanger:loadSkin', skin)
      TriggerEvent('esx:restoreLoadout')
    end)
  end

  if data.current.value == 'army_wear' then

    ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)

      if skin.sex == 0 then
        TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
      else
        TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
      end

    end)

  end

  if data.current.value == 'army_wear' then

    ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)

    if skin.sex == 0 then

      local model = GetHashKey("Marine03SMY")

      RequestModel(model)
      while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
      end

      SetPlayerModel(PlayerId(), model)
      SetModelAsNoLongerNeeded(model)
  else
      local model = GetHashKey("Marine03SMY")

      RequestModel(model)
      while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
      end

      SetPlayerModel(PlayerId(), model)
      SetModelAsNoLongerNeeded(model)
      end

    end)
  end

  if data.current.value == 'army_wear' then
    TriggerServerEvent("player:serviceOn", "police")
    ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
      if skin.sex == 0 then
  SetPedComponentVariation(GetPlayerPed(-1), 7, 0, 0, 2)    -- retrait cravate
  SetPedComponentVariation(GetPlayerPed(-1), 10, 0, 0, 2)   -- retrait grade
  SetPedPropIndex(GetPlayerPed(-1), 1, 0, 0, 1) -- lunette
  
  SetPedComponentVariation(GetPlayerPed(-1), 11, 23, 0, 2)  -- Chemise Police
  SetPedComponentVariation(GetPlayerPed(-1), 8, 15, 0, 2)   -- Ceinture+matraque Police 
  SetPedComponentVariation(GetPlayerPed(-1), 4, 34, 0, 2)   -- Pantalon Police
  SetPedComponentVariation(GetPlayerPed(-1), 6, 25, 0, 2)   -- Chaussure Police
  SetPedComponentVariation(GetPlayerPed(-1), 3, 17, 0, 2)   -- under skin
  SetPedComponentVariation(GetPlayerPed(-1), 9, 16, 2, 2)   -- parballes
  SetPedComponentVariation(GetPlayerPed(-1), 1, 10, 0, 0)   -- Mask
  SetPedPropIndex(GetPlayerPed(-1), 0, 39,0, 0) -- casque
  
  SetPedArmour(GetPlayerPed(-1), 100) -- Ajout armure

      end
    end)
  end

  if data.current.value == 'army_wear' then
    TriggerServerEvent("player:serviceOn", "police")
    ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
      if skin.sex == 1 then
  SetPedComponentVariation(GetPlayerPed(-1), 7, 0, 0, 2)    -- retrait cravate
  SetPedComponentVariation(GetPlayerPed(-1), 10, 0, 0, 2)   -- retrait grade
  SetPedPropIndex(GetPlayerPed(-1), 1, 5, 3, 2) -- lunette femme
  
  SetPedComponentVariation(GetPlayerPed(-1), 11, 42, 0, 2) -- Chemise Police
  SetPedComponentVariation(GetPlayerPed(-1), 8, 15, 0, 2)  -- Ceinture+matraque Police 
  SetPedComponentVariation(GetPlayerPed(-1), 4, 33, 0, 2)  -- Pantalon Police
  SetPedComponentVariation(GetPlayerPed(-1), 6, 25, 0, 2)  -- Chaussure Police
  SetPedComponentVariation(GetPlayerPed(-1), 3, 18, 0, 2)   -- under skin
  SetPedComponentVariation(GetPlayerPed(-1), 9, 18, 2, 2)   -- parballe
  SetPedComponentVariation(GetPlayerPed(-1), 1, 52, 0, 2)   -- Mask
  SetPedPropIndex(GetPlayerPed(-1), 0, 38,0, 0) -- casque
  
  SetPedArmour(GetPlayerPed(-1), 100) -- Ajout armure

      end
    end)
  end

  if data.current.value == 'army_wear' then
    TriggerServerEvent("player:serviceOn", "police")
    ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
      if skin.sex == 0 then
  SetPedComponentVariation(GetPlayerPed(-1), 7, 0, 0, 2)    -- retrait cravate
  SetPedComponentVariation(GetPlayerPed(-1), 10, 0, 0, 2)   -- retrait grade
  SetPedPropIndex(GetPlayerPed(-1), 1, 0, 0, 1) -- lunette
  
  SetPedComponentVariation(GetPlayerPed(-1), 11, 49, 0, 2)  -- Chemise Police
  SetPedComponentVariation(GetPlayerPed(-1), 8, 15, 0, 2)   -- Ceinture+matraque Police 
  SetPedComponentVariation(GetPlayerPed(-1), 4, 34, 0, 2)   -- Pantalon Police
  SetPedComponentVariation(GetPlayerPed(-1), 6, 25, 0, 2)   -- Chaussure Police
  SetPedComponentVariation(GetPlayerPed(-1), 3, 17, 0, 2)   -- under skin
  SetPedComponentVariation(GetPlayerPed(-1), 9, 16, 2, 2)   -- parballes
  SetPedComponentVariation(GetPlayerPed(-1), 1, 52, 0, 0)   -- Mask
  SetPedPropIndex(GetPlayerPed(-1), 0, 39,0, 0) -- casque
  
  SetPedArmour(GetPlayerPed(-1), 100) -- Ajout armure

      end
    end)
  end

  if data.current.value == 'army_wear' then
    TriggerServerEvent("player:serviceOn", "police")
    ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
      if skin.sex == 1 then
  SetPedComponentVariation(GetPlayerPed(-1), 7, 0, 0, 2)    -- retrait cravate
  SetPedComponentVariation(GetPlayerPed(-1), 10, 0, 0, 2)   -- retrait grade
  SetPedPropIndex(GetPlayerPed(-1), 1, 5, 3, 2) -- lunette femme
  
  SetPedComponentVariation(GetPlayerPed(-1), 11, 42, 0, 2) -- Chemise Police
  SetPedComponentVariation(GetPlayerPed(-1), 8, 15, 0, 2)  -- Ceinture+matraque Police 
  SetPedComponentVariation(GetPlayerPed(-1), 4, 33, 0, 2)  -- Pantalon Police
  SetPedComponentVariation(GetPlayerPed(-1), 6, 25, 0, 2)  -- Chaussure Police
  SetPedComponentVariation(GetPlayerPed(-1), 3, 18, 0, 2)   -- under skin
  SetPedComponentVariation(GetPlayerPed(-1), 9, 18, 2, 2)   -- parballe
  SetPedComponentVariation(GetPlayerPed(-1), 1, 52, 0, 2)   -- Mask
  SetPedPropIndex(GetPlayerPed(-1), 0, 38,0, 0) -- casque
  
  SetPedArmour(GetPlayerPed(-1), 100) -- Ajout armure

      end
    end)
  end

I don’t understand. What is the issue that you are trying to fix?

Also you might have more luck here [Release][ESX] Base