hello need help.
i get normal money for drugs.
How can I change that so I get dirty noney?
ESX = nil
local CopsConnected = 0
local PlayersHarvestingCoke = {}
local PlayersTransformingCoke = {}
local PlayersSellingCoke = {}
local PlayersHarvestingMeth = {}
local PlayersTransformingMeth = {}
local PlayersSellingMeth = {}
local PlayersHarvestingWeed = {}
local PlayersTransformingWeed = {}
local PlayersSellingWeed = {}
local PlayersHarvestingOpium = {}
local PlayersTransformingOpium = {}
local PlayersSellingOpium = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
function CountCops()
local xPlayers = ESX.GetPlayers()
CopsConnected = 0
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
CopsConnected = CopsConnected + 1
end
end
SetTimeout(5000, CountCops)
end
CountCops()
--coke
local function HarvestCoke(source)
if CopsConnected < Config.RequiredCopsCoke then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsCoke)
return
end
SetTimeout(5000, function()
if PlayersHarvestingCoke[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local coke = xPlayer.getInventoryItem('coke')
if coke.limit ~= -1 and coke.count >= coke.limit then
TriggerClientEvent('esx:showNotification', source, _U('inv_full_coke'))
else
xPlayer.addInventoryItem('coke', 1)
HarvestCoke(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startHarvestCoke')
AddEventHandler('esx_drugs:startHarvestCoke', function()
local _source = source
PlayersHarvestingCoke[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('pickup_in_prog'))
HarvestCoke(_source)
end)
RegisterServerEvent('esx_drugs:stopHarvestCoke')
AddEventHandler('esx_drugs:stopHarvestCoke', function()
local _source = source
PlayersHarvestingCoke[_source] = false
end)
local function TransformCoke(source)
if CopsConnected < Config.RequiredCopsCoke then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsCoke)
return
end
SetTimeout(10000, function()
if PlayersTransformingCoke[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local cokeQuantity = xPlayer.getInventoryItem('coke').count
local poochQuantity = xPlayer.getInventoryItem('coke_pooch').count
if poochQuantity > 35 then
TriggerClientEvent('esx:showNotification', source, _U('too_many_pouches'))
elseif cokeQuantity < 5 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough_coke'))
else
xPlayer.removeInventoryItem('coke', 5)
xPlayer.addInventoryItem('coke_pooch', 1)
TransformCoke(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startTransformCoke')
AddEventHandler('esx_drugs:startTransformCoke', function()
local _source = source
PlayersTransformingCoke[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('packing_in_prog'))
TransformCoke(_source)
end)
RegisterServerEvent('esx_drugs:stopTransformCoke')
AddEventHandler('esx_drugs:stopTransformCoke', function()
local _source = source
PlayersTransformingCoke[_source] = false
end)
local function SellCoke(source)
if CopsConnected < Config.RequiredCopsCoke then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsCoke)
return
end
SetTimeout(7500, function()
if PlayersSellingCoke[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local poochQuantity = xPlayer.getInventoryItem('coke_pooch').count
if poochQuantity == 0 then
TriggerClientEvent('esx:showNotification', source, _U('no_pouches_sale'))
else
xPlayer.removeInventoryItem('coke_pooch', 1)
if CopsConnected == 0 then
xPlayer.addMoney(140)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_coke'))
elseif CopsConnected == 1 then
xPlayer.addMoney(140)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_coke'))
elseif CopsConnected == 2 then
xPlayer.addMoney(150)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_coke'))
elseif CopsConnected == 3 then
xPlayer.addMoney(160)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_coke'))
elseif CopsConnected == 4 then
xPlayer.addMoney(170)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_coke'))
elseif CopsConnected >= 5 then
xPlayer.addMoney(180)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_coke'))
end
SellCoke(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startSellCoke')
AddEventHandler('esx_drugs:startSellCoke', function()
local _source = source
PlayersSellingCoke[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('sale_in_prog'))
SellCoke(_source)
end)
RegisterServerEvent('esx_drugs:stopSellCoke')
AddEventHandler('esx_drugs:stopSellCoke', function()
local _source = source
PlayersSellingCoke[_source] = false
end)
--meth
local function HarvestMeth(source)
if CopsConnected < Config.RequiredCopsMeth then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsMeth)
return
end
SetTimeout(5000, function()
if PlayersHarvestingMeth[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local meth = xPlayer.getInventoryItem('meth')
if meth.limit ~= -1 and meth.count >= meth.limit then
TriggerClientEvent('esx:showNotification', source, _U('inv_full_meth'))
else
xPlayer.addInventoryItem('meth', 1)
HarvestMeth(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startHarvestMeth')
AddEventHandler('esx_drugs:startHarvestMeth', function()
local _source = source
PlayersHarvestingMeth[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('pickup_in_prog'))
HarvestMeth(_source)
end)
RegisterServerEvent('esx_drugs:stopHarvestMeth')
AddEventHandler('esx_drugs:stopHarvestMeth', function()
local _source = source
PlayersHarvestingMeth[_source] = false
end)
local function TransformMeth(source)
if CopsConnected < Config.RequiredCopsMeth then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsMeth)
return
end
SetTimeout(12000, function()
if PlayersTransformingMeth[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local methQuantity = xPlayer.getInventoryItem('meth').count
local poochQuantity = xPlayer.getInventoryItem('meth_pooch').count
if poochQuantity > 35 then
TriggerClientEvent('esx:showNotification', source, _U('too_many_pouches'))
elseif methQuantity < 5 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough_meth'))
else
xPlayer.removeInventoryItem('meth', 5)
xPlayer.addInventoryItem('meth_pooch', 1)
TransformMeth(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startTransformMeth')
AddEventHandler('esx_drugs:startTransformMeth', function()
local _source = source
PlayersTransformingMeth[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('packing_in_prog'))
TransformMeth(_source)
end)
RegisterServerEvent('esx_drugs:stopTransformMeth')
AddEventHandler('esx_drugs:stopTransformMeth', function()
local _source = source
PlayersTransformingMeth[_source] = false
end)
local function SellMeth(source)
if CopsConnected < Config.RequiredCopsMeth then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsMeth)
return
end
SetTimeout(7500, function()
if PlayersSellingMeth[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local poochQuantity = xPlayer.getInventoryItem('meth_pooch').count
if poochQuantity == 0 then
TriggerClientEvent('esx:showNotification', source, _U('no_pouches_sale'))
else
xPlayer.removeInventoryItem('meth_pooch', 1)
if CopsConnected == 0 then
xPlayer.addMoney(100)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_meth'))
elseif CopsConnected == 1 then
xPlayer.addMoney(100)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_meth'))
elseif CopsConnected == 2 then
xPlayer.addMoney(110)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_meth'))
elseif CopsConnected == 3 then
xPlayer.addMoney(120)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_meth'))
elseif CopsConnected == 4 then
xPlayer.addMoney(130)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_meth'))
elseif CopsConnected == 5 then
xPlayer.addMoney(140)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_meth'))
elseif CopsConnected >= 6 then
xPlayer.addMoney(150)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_meth'))
end
SellMeth(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startSellMeth')
AddEventHandler('esx_drugs:startSellMeth', function()
local _source = source
PlayersSellingMeth[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('sale_in_prog'))
SellMeth(_source)
end)
RegisterServerEvent('esx_drugs:stopSellMeth')
AddEventHandler('esx_drugs:stopSellMeth', function()
local _source = source
PlayersSellingMeth[_source] = false
end)
--weed
local function HarvestWeed(source)
if CopsConnected < Config.RequiredCopsWeed then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsWeed)
return
end
SetTimeout(5000, function()
if PlayersHarvestingWeed[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local weed = xPlayer.getInventoryItem('weed')
if weed.limit ~= -1 and weed.count >= weed.limit then
TriggerClientEvent('esx:showNotification', source, _U('inv_full_weed'))
else
xPlayer.addInventoryItem('weed', 1)
HarvestWeed(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startHarvestWeed')
AddEventHandler('esx_drugs:startHarvestWeed', function()
local _source = source
PlayersHarvestingWeed[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('pickup_in_prog'))
HarvestWeed(_source)
end)
RegisterServerEvent('esx_drugs:stopHarvestWeed')
AddEventHandler('esx_drugs:stopHarvestWeed', function()
local _source = source
PlayersHarvestingWeed[_source] = false
end)
local function TransformWeed(source)
if CopsConnected < Config.RequiredCopsWeed then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsWeed)
return
end
SetTimeout(7500, function()
if PlayersTransformingWeed[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local weedQuantity = xPlayer.getInventoryItem('weed').count
local poochQuantity = xPlayer.getInventoryItem('weed_pooch').count
if poochQuantity > 35 then
TriggerClientEvent('esx:showNotification', source, _U('too_many_pouches'))
elseif weedQuantity < 5 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough_weed'))
else
xPlayer.removeInventoryItem('weed', 5)
xPlayer.addInventoryItem('weed_pooch', 1)
TransformWeed(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startTransformWeed')
AddEventHandler('esx_drugs:startTransformWeed', function()
local _source = source
PlayersTransformingWeed[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('packing_in_prog'))
TransformWeed(_source)
end)
RegisterServerEvent('esx_drugs:stopTransformWeed')
AddEventHandler('esx_drugs:stopTransformWeed', function()
local _source = source
PlayersTransformingWeed[_source] = false
end)
local function SellWeed(source)
if CopsConnected < Config.RequiredCopsWeed then
TriggerClientEvent('esx_weedjob:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsWeed)
return
end
SetTimeout(7500, function()
if PlayersSellingWeed[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local poochQuantity = xPlayer.getInventoryItem('weed_pooch').count
if poochQuantity == 0 then
TriggerClientEvent('esx:showNotification', source, _U('no_pouches_sale'))
else
xPlayer.removeInventoryItem('weed_pooch', 1)
if CopsConnected == 0 then
xPlayer.addMoney(60)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_weed'))
elseif CopsConnected == 1 then
xPlayer.addMoney(70)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_weed'))
elseif CopsConnected == 2 then
xPlayer.addMoney(80)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_weed'))
elseif CopsConnected == 3 then
xPlayer.addMoney(90)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_weed'))
elseif CopsConnected >= 4 then
xPlayer.addMoney(00)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_weed'))
end
SellWeed(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startSellWeed')
AddEventHandler('esx_drugs:startSellWeed', function()
local _source = source
PlayersSellingWeed[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('sale_in_prog'))
SellWeed(_source)
end)
RegisterServerEvent('esx_drugs:stopSellWeed')
AddEventHandler('esx_drugs:stopSellWeed', function()
local _source = source
PlayersSellingWeed[_source] = false
end)
--opium
local function HarvestOpium(source)
if CopsConnected < Config.RequiredCopsOpium then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsOpium)
return
end
SetTimeout(5000, function()
if PlayersHarvestingOpium[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local opium = xPlayer.getInventoryItem('opium')
if opium.limit ~= -1 and opium.count >= opium.limit then
TriggerClientEvent('esx:showNotification', source, _U('inv_full_opium'))
else
xPlayer.addInventoryItem('opium', 1)
HarvestOpium(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startHarvestOpium')
AddEventHandler('esx_drugs:startHarvestOpium', function()
local _source = source
PlayersHarvestingOpium[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('pickup_in_prog'))
HarvestOpium(_source)
end)
RegisterServerEvent('esx_drugs:stopHarvestOpium')
AddEventHandler('esx_drugs:stopHarvestOpium', function()
local _source = source
PlayersHarvestingOpium[_source] = false
end)
local function TransformOpium(source)
if CopsConnected < Config.RequiredCopsOpium then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsOpium)
return
end
SetTimeout(10000, function()
if PlayersTransformingOpium[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local opiumQuantity = xPlayer.getInventoryItem('opium').count
local poochQuantity = xPlayer.getInventoryItem('opium_pooch').count
if poochQuantity > 35 then
TriggerClientEvent('esx:showNotification', source, _U('too_many_pouches'))
elseif opiumQuantity < 5 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough_opium'))
else
xPlayer.removeInventoryItem('opium', 5)
xPlayer.addInventoryItem('opium_pooch', 1)
TransformOpium(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startTransformOpium')
AddEventHandler('esx_drugs:startTransformOpium', function()
local _source = source
PlayersTransformingOpium[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('packing_in_prog'))
TransformOpium(_source)
end)
RegisterServerEvent('esx_drugs:stopTransformOpium')
AddEventHandler('esx_drugs:stopTransformOpium', function()
local _source = source
PlayersTransformingOpium[_source] = false
end)
local function SellOpium(source)
if CopsConnected < Config.RequiredCopsOpium then
TriggerClientEvent('esx:showNotification', source, _U('act_imp_police') .. CopsConnected .. '/' .. Config.RequiredCopsOpium)
return
end
SetTimeout(7500, function()
if PlayersSellingOpium[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local poochQuantity = xPlayer.getInventoryItem('opium_pooch').count
if poochQuantity == 0 then
TriggerClientEvent('esx:showNotification', source, _U('no_pouches_sale'))
else
xPlayer.removeInventoryItem('opium_pooch', 1)
if CopsConnected == 0 then
xPlayer.addMoney(150)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_opium'))
elseif CopsConnected == 1 then
xPlayer.addMoney(160)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_opium'))
elseif CopsConnected == 2 then
xPlayer.addMoney(170)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_opium'))
elseif CopsConnected == 3 then
xPlayer.addMoney(180)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_opium'))
elseif CopsConnected == 4 then
xPlayer.addMoney(190)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_opium'))
elseif CopsConnected >= 5 then
xPlayer.addMoney(200)
TriggerClientEvent('esx:showNotification', source, _U('sold_one_opium'))
end
SellOpium(source)
end
end
end)
end
RegisterServerEvent('esx_drugs:startSellOpium')
AddEventHandler('esx_drugs:startSellOpium', function()
local _source = source
PlayersSellingOpium[_source] = true
TriggerClientEvent('esx:showNotification', _source, _U('sale_in_prog'))
SellOpium(_source)
end)
RegisterServerEvent('esx_drugs:stopSellOpium')
AddEventHandler('esx_drugs:stopSellOpium', function()
local _source = source
PlayersSellingOpium[_source] = false
end)
-- RETURN INVENTORY TO CLIENT
RegisterServerEvent('esx_drugs:GetUserInventory')
AddEventHandler('esx_drugs:GetUserInventory', function(currentZone)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
TriggerClientEvent('esx_drugs:ReturnInventory',
_source,
xPlayer.getInventoryItem('coke').count,
xPlayer.getInventoryItem('coke_pooch').count,
xPlayer.getInventoryItem('meth').count,
xPlayer.getInventoryItem('meth_pooch').count,
xPlayer.getInventoryItem('weed').count,
xPlayer.getInventoryItem('weed_pooch').count,
xPlayer.getInventoryItem('opium').count,
xPlayer.getInventoryItem('opium_pooch').count,
xPlayer.job.name,
currentZone
)
end)
-- Register Usable Item
ESX.RegisterUsableItem('weed', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('weed', 1)
TriggerClientEvent('esx_drugs:onPot', _source)
TriggerClientEvent('esx:showNotification', _source, _U('used_one_weed'))
end)