Hashes In array error

still nothing about the hashes… if i stop the script and restart it after i’m spawned it works perfectly… if join the server with the script already started then i get this

What does the citizen.log file in your Five M Application Data folder have to say?

last lines

[   3774093] HostState transitioning from HS_IDLE to HS_LOADED
[   3774093] HostState transitioning from HS_LOADED to HS_START_HOSTING
[   3774125] HostState transitioning from HS_START_HOSTING to HS_WAIT_HOSTING
[   3774156] received hostResult go
[   3774297] HostState transitioning from HS_WAIT_HOSTING to HS_HOSTING
[   3774297] wrap session key
[   3774328] HostState transitioning from HS_HOSTING to HS_HOSTING_NET_GAME
[   3774343] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/SaveMigration.asmx/GetSourcePlatforms
[   3774359] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/CashTransactions.asmx/GetPackValueUSDE
[   3774468] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/legal/version/version_num.xml
[   3774484] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/1315206452/secure/gta5/0x1a098062.xml
[   3774500] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/entitlements.asmx/GetEntitlements
[   3774515] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/1315206452/secure/gta5/bgscripts/bg_ng.rpf
[   3774531] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/Telemetry.asmx/SubmitCompressed
[   3774562] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/1315206452/GTA5/dog/appsc.json
[   3774656] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/0x1a098062.json
[   3774703] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/bgscripts/bg_ng_1365_0.rpf
[   3774765] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/1315206452/GTA5/car/gamesc.json
[   3774828] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/0x1a098062.json
[   3774875] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/bgscripts/bg_ng_1365_0.rpf
[   3779609] SEND_NUI_MESSAGE: resource radio has no UI frame
[   3781359] Loaded frfuel.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_394574921
[   3781390] Instantiated instance of script FRFuel.FRFuel.
[   3781843] HostState transitioning from HS_HOSTING_NET_GAME to HS_HOSTED
[   3781843] Mumble_RunFrame: capture device changed in GTA code, changing to index 0 (last -1)
[   3781843] Mumble_RunFrame: this device index is GUID {5BB87762-9814-4A3B-9E61-93EBEB1E231C}
[   3781843] Mumble_RunFrame: device should've changed by now!
[   3781843] Returning device Altoparlanti (Realtek High Definition Audio) for GUID {07BA55C8-34AA-42F1-BA10-468195430338}
[   3782000] Loaded the tablet
[   3782000] ::The client lua for tablet loaded::
[   3783031] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/0x1a098062.json
[   3783062] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/matchmaking.asmx/Advertise
[   3783078] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/1315206452/GTA5/car/appsc.json
[   3783156] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/bgscripts/bg_ng_1365_0.rpf
[   3785078] process exited with 36757920!

here the hashes i’m using

local BlacklistedWeapons = {
	1317494643,
	1141786504,
	2227010557,
	100416529,
	856002082,
	2726580491,
	2982836145,
	1752584910,
	1119849093,
	2481070269,
	4256991824,
	2694266206,
	615608432,
	4256881901,
	3218215474,
	4192643659,
	3523564046,
	2460120199,
	137902532,
	2138347493,
	3342088282,
	1672152130,
	2874559379,
	126349499,
	3794977420,
	3494679629,
	3696079510,
	3638508604,
	4191993645,
	1834241177,
	3675956304,
	4019527611,
	317205821,
	3441901897,
	125959754,
}

i don’t understand… the whole thing run flawlessly if i use vehicles names or entities names but when i go using hashes it crashes upon joining

the problem seems to be that i’m using more than 1 value in array because if i use only one value per local then i don’t get crashes at all…

FIXED <3 !!!

so… since i it worked when started after spawn and not started directly… i added a Citizen.Wait(15000) right before every while true do… so now it works like heaven <3

helped me thank you mine was (model.v) just (v) works appreciate your time and effort to help :slight_smile: