In database, its name is user_xp.
Can it drive its own vehicle?
Player can use own customized vehicle in the race.
-
By getting in the own vehicle before the lobby starts. Make sure your own vehicle class same as menu setting.
-
By enable Personal Vehicle Menu in config/server/config.lua
Config.PersonalVehicleMenu = true. Player can tuning, customize them vehicle and save to server. If player want to customize all vehicle before race, just create own lobby and set password for alone lobby and use time for customize them vehicle or type command darkrp_savevehicle.
Update 3.5.5 (Oct 11 2025)
-
Added config to support other XP system instead of DarkRP_XP
-
Added disable vehicle fuel consumption while in race session
-
Fixed PointMarker import .ymap objects as dynamic and unfreeze
-
Fixed PointMarker import MapEditor objects as dynamic and unfreeze
Update 3.5.4 (Jul 7 2025)
-
Fixed create menu map note display text clipping
-
Supported new MySQL version (mariadb and mysql 8.0)
-
Changed some Config.Game.RoadTrafficNSignProps hash number to string name
-
Changed MySQL fetchAll() to fetchScalar() for optimization.
-
Improved clear traffic object handle.
-
Added scanning traffic props before and after race started
-
Added in race session checkpoint Transform DLC missing warning notification
Update 3.5.3 (May 23 2025)
-
Fixed race lap network time is not correct
-
Fixed PointMarker rockstar url
-
Fixed error if no MySQL connected
-
Improved supporting Entity Lockdown Strict mode
-
Added exports.DarkRP_Racing:ForceOpenPersonalVehicleMenu()
-
Changed event.calculateReward() playerData.Laps to playerData.currentLap
-
Changed Synchronized Transforms can enable along with Transform Random Not Repeat
Update 3.5.6 (Nov 4 2025)
- Updated ScaleformUI (Aug 12 2025 version)
- Fixed quick chat can open while the pause menu is open
- Fixed create menu missing map length information
- Fixed the checkpoint random transform class with no class exists crash the game
- Fixed create menu not refresh image to the current one after played other player race session
- Fixed the get player record error if MySQL is not connected
- Fixed clear traffic object delete server-side dynamic object
- Fixed vehicle floating after pressing Ready on the personal vehicle menu
- Fixed PointMarker placement searching can not accept an unknown object model
- Fixed PointMarker placement vehicle copy properties
- Fixed Config.SupportEntityLockdown does not support deleting the server vehicle
- Added ready menu player management
- Added ready menu auto changes to player column after pressing Ready/Play button
- Added ready menu give new session host a Play button if the ex-host left the race session
- Added create menu preset manager
- Added team base gamemode team selector
- Added PointMarker placement props Frozen option separate from Dynamic
- Added PointMarker placement vehicle weapon options for Arena War DLC vehicles
- Added server event “DarkRP_Racing:OnAllReady”
- Added vote menu Xbox controller support
- Improved create menu missing map information
- Improved personal vehicle menu loading save speed by saving on server and client and priority load save from client
- Improved personal vehicle menu checking if customization is changed to alert the save button
- Improved personal vehicle menu to focus selected vehicle in selection list
- Improved personal vehicle menu disable customization and save button if no vehicle exists
- Improved prop, vehicle, ped dynamic, and unfrozen spawn on the server-side and applied properties by session host client-side
- Improved the vote menu and fixed a known issue
Hi im a programmer but im completely new to fivem and gta scripts etc, ive bought gta racing and hunting pack and want to have a hunting pack server. My issue is that scramjet (HP Remix I) is not loading. Neither the defender batman car. Im using Qbox, what do you recommend trying? Please help.
I think it about FiveM using oldest GTAV version by default
Change sv_enforcegamebuild 3570 to using latest GTAV build.
Give me a direct message from my profile. for more help
Hi im a programmer but im completely new to fivem and gta scripts etc, ive bought gta racing and hunting pack and want to have a hunting pack server. My issue is that scramjet (HP Remix I) is not loading. Neither the defender batman car. Im using Qbox, what do you recommend trying? Please help. We are hunting pack remix 1 fans.
Set your server setting sv_enforcegamebuild 3570 to add new vehicle DLC update
Thanks for the quick reply. Im seeing fivem running now with build 3570. Now my friends are not here to try, but we tried before withouth success in the cars. They appeared for a frame but we still spawn with bikes. The car config menu doesnt let us change anything (but maybe thats intentional). Is there a way to launch the game without the 3 players just to see if the spawn car is fixed?
I can spawn scramjet and vigilante cars via qbox admin menu inside game.
Maybe i have to change a config inside the racing o:style or hunting pack dlc?
Ive tried commenting out that last config chunk but it doesnt find the function to execute as you can see in the log.
We tried joining then enter a vehicle to see if custom vehicle works but it falls into error vehicle (bmx or whatever in that config value)
Thanks
You can change Config.Debug = true and Config.MinPlayers = 1 in the config.lua file.
You also open a second FiveM instance on the same PC.
That is not for use, it is for updating the Config.Vehicle.Class above.
Update 3.5.7 (July 09 2026)
- Features:
- Added
event.changeSkin()to allow for changing the player’s skin during gameplay - Implemented the ability to reload map objects during a PointMarker test drive for faster iteration
- Added a blacklist table to the vote menu to exclude certain game modes from being selected
- Added
- Improvements:
- The Destroy Last Place mode has been improved for a more balanced and engaging experience
- Checkpoint handling performance is now optimized by delaying the processing thread based on the player’s distance to the next checkpoint, reducing client-side load
- Vehicle spawning has been moved server-side to prevent clipping issues and now correctly assigns routing buckets, enhancing support for
sv_entityLockdown - Refactored PointMarker and ObjectLoader into their own folders for better code organization and maintainability
- Replaced table-based arithmetic with vector operations for better performance and code readability
- Performance optimization
- Fixes:
- Resolved an issue where clients would fail to gain network control of vehicles spawned by the server
- Corrected a bug in the personal vehicle menu that allowed spawning of a vehicle that had already been deleted
- Fixed the native
CEventNetworkPlayerCollectedPickupgame event not being handled, which prevented pickup collection - Addressed multiple bugs in PointMarker, including incorrect prop preview positioning and color settings
- Fixed an issue where AdditionalText was not being handled correctly
- Patched a bug where
ArenaAPI:GetArena()could return a nil value on the client, causing errors - Corrected several inconsistent XML data field names in PointMarker (e.g., Description to description)





