I think I can take this as a solution. Thank you for the detailed explanation!

Yea, this has some weird exceptions/objects but it is absolutely fine for the most part. I found a metal staircase that is still a big box although mostly hollow :man_shrugging:

Yea, 3 doesn’t really do a lot of a difference compared to 2.

Already been doing that. No clue why I didn’t think about the collisions bits when trying different flags. For my purpose I am using 27 (world, vehicles, peds, objects).

I’ll have to try that native. Is it already on production? I think I remember it being beta/unstable only though I could be wrong here.
Currently I’m doing something really stupid (although it works fine!) by creating a new cam with the gameplay cams settings, then getting the matrix from the new cam for the forward vector and then deleting the cam again :crazy_face: