@Pentine there is a thermal vision in the enhanced reborn trainer
Can anyone see why this may not be working?
TriggerEvent('es:addAdminCommand', 'cop', permission.kick, function(source, args, user)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_PISTOL50"), 1000, 0, 1)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_STUNGUN"), 1000, 0, 1)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_NIGHTSTICK"), 1000, 0, 1)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_PUMPSHOTGUN"), 1000, 0, 1)
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Welcome Officer, Firearms have been supplied.")
end, function(source, args, user)
end)
It’s in my sv_admin.lua file which is part of Essential
EDIT - I’ve found a way to do it, will release it later
I tried this but it doesn’t seem to work… Did you try this yourself?
I got it working, I’ll put a post up soon. Got it on spawn, and commands that have loadouts aswell.
EDIT - Will make a post today (Tuesday) just have to fix a few things.
I tested it now, and it doesn’t work indeed. Don’t ask me why, it should work. At least that’s what i thought, lol.
Will wait for @Leah_UK’s post.
any idea why SetPedGadget(GetPlayerPed(-1), 0xFBAB5776, true) isn’t working?
even
local player = GetPlayerPed(-1)
local gadget = GetHashKey("gadget_parachute")
SetPedGadget(player, gadget, true)
is not working
You aren’t loading the model anywhere, that could be the cause, just a guess.
local player = GetPlayerPed(-1)
local gadget = GetHashKey("gadget_parachute")
RequestModel(gadget)
while not HasModelLoaded(gadget) do
Wait(1)
end
SetPedGadget(player, gadget, true)
same…
Are you sure it’s “gadget_parachute” and not just “parachute”?
el stupido
`GiveWeaponToPed(player, gadget, 1, 0, 1)`
Any way to do this without the use of essential mode base? All I’m looking for is all players be given a specified set of weapons on spawn.
As previously mentioned on here (somewhere) you could add:
-- Default Loadout
AddEventHandler('playerSpawned', function(spawn)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_KNIFE"), 1000, 0, 1)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_PISTOL"), 1000, 0, 1)
end)
To a client.lua file. Hopefully that helps Weapons can be found here: https://www.se7ensins.com/forums/threads/weapon-and-explosion-hashes-list.1045035/
EDIT: Actually, I believe that may utilize EssentialMode.
I’ve made a script for a vehicle spawn that is being triggered on command /t20
But sadly it doesn’t work…
AddEventHandler("chatMessage", function(p, color, msg)
if msg:sub(1, 1) == "/" then
fullcmd = stringSplit(msg, " ")
cmd = fullcmd[1]
args = makeArgs(fullcmd)
if cmd == "/t20" then
TriggerClientEvent("chatMessage", p, "INFO", {255, 0, 0}, vehicle .. "has been spawned" )
local player = GetPlayerPed(-1)
local vehicle = GetHashKey("t20")
local coords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
local car = CreateVehicle(vehicle, coords, 0.0, true, false)
end
end)
You could just modify the admin command “/car” that is given with Essentials Mode?
Hmmmm. I didnt checkout the essentials mode. Gotta do that then
Someone got giving parachite to player work?
I try this:
parachute = GetHashKey("gadget_parachute")
RequestModel(parachute)
while not HasModelLoaded(parachute) do
Wait(1)
end
SetPedGadget(GetPlayerPed(-1), parachute, true)
Not working…
EDIT: After some test, the script do pass this step:
while not HasModelLoaded(parachute) do
Wait(1)
end
Well, if I comment it, the script is executed, but the parachute is not given to the player…
this feature is a secret think maybe cz no support help or maybe no one can make it work
Hello,
I would like to add a body armor to the cop, I already try something :
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_NIGHTSTICK"), true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PISTOL50"), 150, true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 150, true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_BULLPUPRIFLE"), 150, true, true) --TEST BULLPUP
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_BODYARMOR"), true, true)
For those that do not use a database, this works perfectly. I use it myself and have duplicated it, changing the commands to allow multiple loadouts. It doesn’t give the player weapons on spawn, but does after you enter a chat command.