Letting the thread sleep if there’s no dumpsters around can help:
Citizen.CreateThread(function()
while true do
local letSleep = true
if canSearch then
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local dumpsterFound = false
for i = 1, #dumpsters do
local dumpster = GetClosestObjectOfType(pos.x, pos.y, pos.z, 1.0, dumpsters[i], false, false, false)
if dumpster then
letSleep = false -- dumpster found so prevent thread from sleeping
local dumpPos = GetEntityCoords(dumpster)
local dist = #(dumpPos - pos)
if dist < 1.8 then
DrawText3Ds(dumpPos.x, dumpPos.y, dumpPos.z + 1.0, '[~g~H~w~] Procurar no lixo')
if IsControlJustReleased(0, 74) then
--
end
end
end
end
end
-- No dumpsters in range so let the thread sleep
if letSleep then
Citizen.Wait(1000)
end
Citizen.Wait(0)
end
end)
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