Garbage Job | Multiplayer [ESX/QBCore/QBX/Standalone]

L3th Garbage Job - One City. One Truck. One Team.

Hey everyone!

I’d like to share my Garbage Job resource - a clean, framework-independent garbage collection job built around ox_lib with a flexible bridge system so it works with whatever framework, inventory, target, and notify system you use.

Players grab a trash truck from the depot, drive to randomly picked neighborhoods around Los Santos, pick up garbage bags scattered around the zone, throw them in the back of the truck, and return to the depot to get paid per bag delivered.


Features

  • Multi-player crew support - up to 4 players can work the same truck together (configurable)

  • 10 pre-configured pickup zones across Los Santos (Davis, Mirror Park, Vespucci, Del Perro, Rockford, and more) - fully configurable, add as many as you want

  • Real bag carrying - animated prop carry with configurable movement restrictions (no running, jumping, shooting, etc. while holding a bag) - This can be altered in the config.

  • Per-bag payout with configurable min/max range

  • Optional special item rewards with adjustable drop chance (e.g. materials, scrap, etc.)

  • Truck capacity system - limited slots in the back of the truck, forcing trips to the depot

  • Blips & GPS routing to the depot

  • Locales included - English & Danish out of the box (easy to add more via JSON)

  • Debug mode for easy setup and troubleshooting


Bridge System (Plug & Play)

Built with a bridge structure so you can run it on practically any setup:

  • Targets: ox_target, qb-target or write your own in utils/

  • Inventories: ox_inventory or extend via bridge/inventory/

  • Notify: ox_lib, qb-core, qbx-core notify, or your own

  • Vehicle Keys: qbx_vehiclekeys, qb-vehiclekeys - or your own


Dependencies

  • ox_lib

  • A target system (ox_target / qb-target / custom)

  • An inventory (ox_inventory / custom)


Configuration

Everything important is exposed via clean config files:

  • cl_config.lua - NPC, depot, blips, vehicle spawn, max crew size

  • sv_config.lua - payouts, pickup zones, bag object hashes, depot drop-off zone, movement restrictions

Configs, locales, bridges and utils are fully open (escrow_ignored), so you can tweak everything freely.


Preview

Preview


Purchase

  • Tebex: Link

  • Price: 14.99

  • Discord: Link

Code is accessible No
Subscription-based No
Lines (approximately) 1550~
Requirements ox_lib
Support Yes
2 Likes