Beta Trailer:
Discord Link:
Project Announcement: Public Beta Phase
Hello everyone,
Today marks a significant milestone as we officially open this Discord server to the public. More importantly, I am thrilled to announce the official start date for the Public Beta phase of our project - 15th of March 2026.
Note: Down below you will also find a TL;DR version.
Beta Phase Importance
Our primary goal is to deliver a polished and stable experience. While internal testing has been consistent, certain elements - specifically network synchronization and high-load optimization - cannot be fully validated without a larger player base.
By launching in Beta, we can fine-tune the gameplay loop alongside you. Please note that to ensure a fair and balanced environment for the Full Release (v1.0), a progress wipe will likely occur at the end of the Beta period. Throughout this phase, expect content updates, new feature rollouts, and bug fixes.
Playable Factions
There will be seven playable factions at launch, all deeply rooted in GTA V lore with their respective home territories and natural NPC populations:
- Forum Drive Families
- East Side Ballas
- Los Santos Vagos
- Marabunta Grande
- Armenian Mob
- Los Santos Triads
- The Lost MC
In addition to these, you will encounter several non-playable factions acting as world antagonists during your activities, including the Varrios Los Aztecas, Madrazo Cartel, Altruists Cult, and the Hillbilly Rednecks.
Note: Your faction choice is a significant commitment. While switching is possible, it requires a substantial investment of in-game currency. Choose your side wisely.
Population & Balance Systems
Maintaining a competitive balance is our top priority. To prevent any single faction from dominating through sheer numbers, we have implemented a Dynamic Population Tier system:
- Low Population: Members receive high percentage-based bonus rewards.
- Normal Population: Members receive small percentage-based bonus rewards.
- High Population: Standard reward rates.
- Max Population: Joining is temporarily restricted to encourage growth in rival factions.
Furthermore, we utilize a Real-Time Balancing Engine. If a faction becomes overpopulated relative to active players, new members may face a faction-specific queue. Alternatively, you can join the session as a Mercenary, temporarily reinforcing the faction with the lowest current player count to keep the fight fair.
The Gameplay Objective
As the title Gang Wars suggests, the core gameplay revolves around a constant struggle for supremacy. The heart of the experience is the Turf Wars scenario.
Any faction sharing a border with enemy territory can initiate a challenge. If the defenders fail to hold their ground, the turf - along with all its strategic benefits - falls to the attackers.
Other Activities
While Turf Wars are the backbone of any gang-focused game mode, they are far from the only activities available. After every conflict, territories donât magically fix themselves. Damage needs to be repaired, influence must be rebuilt, and money has to be made. In between wars, you can engage in street-level activities such as mugging local pedestrians or selling various substances - assuming you have a reliable way to acquire your product. Of course, these activities alone wouldnât stay engaging in the long run. Thatâs why the server also features a variety of structured random events , designed around PvP , PvE , and even PvPvE gameplay. Currently available events include:
- Kill Frenzy
- Capture The Flag
- King Of The Hill
- Most Wanted
- Car Jack
- Van Robbery
- Mystery Package
This is only the starting lineup - many more ideas are already planned, and this list will continue to expand throughout development.
What Sets Us Apart
The âGang Warâ concept has existed since the SAMP era, but most modern iterations are limited to simple PvP deathmatches. This project is trying to do something different. We have fully integrated Dynamic NPC AI . NPCs will not just stand around; they are active participants in the world. During Turf Wars, NPCs will intelligently defend their home turf or join the assault on contested land. Their strength, aggression, and numbers will scale based on the tactical needs of the battle, creating a living, breathing warzone that feels authentic to Los Santos.
Progression Mechanics
Progression is a core part of the experience. Through regular gameplay, you will earn money and experience points. Money can be spent on a wide range of upgrades, including:
- Purchasing new weapons
- Renting higher-tier vehicles
- Hiring NPCs to follow and assist you
- Unlocking additional utility and conveniences
As you gain experience, your account levels up. Each level grants a skill point , which can be invested into a skill tree offering meaningful perks - ranging from unlocking new weapons to improving the effectiveness of your NPC companions. Choose carefully: Each new level requires progressively more experience, making long-term decisions increasingly important.
Community Feedback
Player feedback is invaluable - this community exists because of you. We are open to all forms of constructive feedback, including bold or unconventional ideas, as long as they aim to improve the experience. If you have suggestions or encounter issues, please use the â suggestions or #bug-report channels and create a dedicated thread.
Help Wanted
This project is primarily a passion-driven effort developed in my free time. However, as the scope grows, weâre looking to expand the team to help shape specific aspects of the project. We are currently recruiting for the following roles:
- Economy Balance Advisor
Helps fine-tune economic values to ensure rewards feel both fair and satisfying.
Requirements: Enjoys working with numbers and balance systems.
- Gameplay Balance Advisor
Focuses on gameplay tuning, such as NPC strength scaling and combat balance under different conditions.
Requirements: Enjoys working with numbers and analytical problem-solving.
- UI Designer
Designs clean, intuitive, and visually appealing user interfaces.
Requirements: Experience with design tools such as Photoshop, Canva, or similar.
- Map Designer
Creates engaging and well-balanced maps for various game modes.
Requirements: Knowledge of CodeWalker. If any of these roles interest you - or even if you lack experience but are eager to learn - reach out via the â send-ticket channel using the Development Ticket category.
Stay tuned for the specific Beta start time. We look forward to seeing you on the streets!
TL;DR â Public Beta Launch
Public Beta starts: March 15th, 2026
What Is This?
A Gang Wars FiveM server focused on Turf Wars with Dynamic NPC AI that actively fights alongside and against you. Not just another PvP deathmatchâNPCs defend, attack, and scale based on battle conditions.
Key Features
- 7 Playable Factions - Families, Ballas, Vagos, Marabunta, Armenian Mob, Triads, Lost MC
- Dynamic Population Balancing - Underpopulated factions get reward bonuses; overpopulated factions face join restrictions or queues
- Turf Wars - Capture enemy territory for strategic benefits
- Street Activities - Mugging, substance sales, and more between wars
- Random Events - Kill Frenzy, CTF, King of the Hill, Most Wanted, Car Jack, Van Robbery, Mystery Package
- Progression System - Earn money and XP to unlock weapons, vehicles, NPC companions, and skill tree perks
Important Notes
- Progress wipe likely at Full Release (v1.0) to ensure fair balance
- Faction switching is expensive â choose wisely
- Feedback welcome â use â suggestions and #bug-report channels
Weâre Hiring
Looking for:
- Economy Balance Advisor - numbers-focused
- Gameplay Balance Advisor - NPC tuning, combat balance
- UI Designer - Photoshop, Canva, etc.
- Map Designer - CodeWalker experience)
Interested? Open a Development Ticket in â send-ticket.