Game voice: reverse proxy/UDP filtering issue investigation

pcaps may help especially if you can isolate them to a standalone voice server having this same issue by the way, as long as they also contain a user initially starting to have this issue (unless it’s not a source endpoint issue, then it’s a bit useless if there’s no ssl key logging)

I take it this is not happening to anyone anymore then if nobody wants to provide info?

It’s still there. I am not sure what info you need.

What was said in my last reply for example. I’ve also asked @gottfriedleibniz again.

OK. I am not sure what we can do with the packet captures. I believe it’s hard to ask players to capture all the packets and send them to me. I wish I have this issue so I can capture them myself.