Game crash when use CreateVehicle with CreatePedIntoVehicle

Client

Using canary? Yes
Windows version: 8.1 & 10
System specifications: Any

Server

Operating system: Windows Server
Artifact version: 2601 & 2778
IP address: Localhost and Public server
Resources: +150
System specifications:

Incident

Summary: The game is crashing when a script create a vehicle with a ped inside using those natives (CREATE_VEHICLE & CREATE_PED_INSIDE_VEHICLE)
Expected behavior: Not crash when use those natives.
Actual behavior: Crash during these natives usage
Steps to reproduce:
Start the resource in the file repro provided below and connect to the server.
Server/Client? Client
Files for repro (if any):
NPCCrashRepro.rar (669 Bytes)
Error screenshot (if any):
.dmp files/report IDs:
CfxCrashDump_2020_07_30_00_47_18.zip (1.7 MB)
CfxCrashDump_2020_07_28_23_59_29.zip (1.7 MB)
CfxCrashDump_2020_07_27_19_43_47.zip (1.6 MB)
CfxCrashDump_2020_07_26_01_50_36 (1).zip (1.5 MB)
CfxCrashDump_2020_07_24_02_34_40.zip (1.7 MB)
Any additional info:
New crash hash: gta-net-five.dll!::operator() (0x5c4)
Old crash hash: gta-net-five.dll+54D74
Crash line: https://github.com/citizenfx/fivem/blob/master/code/components/gta-net-five/src/CloneManager.cpp#L1863

:roll_eyes: ah. guess at some stages a netobj can have occupants without netobj. whoops!

will be fixed next batch of commits