For a good bug report you should probably include:
- Client (production/canary): Canary
- What you expected to happen: Game specific ConVars to be reset on disconnect
- What actually happens:
ConVars fail to reset if they’re set as replicated
https://i.imgur.com/2IERIiu.png - Category of bug (eg. client, server, weapons, peds, native): client
- Reproducible steps, preferably with example script(s):
- Execute
setr game_enablePlayerRagdollOnColision true
- Disconnect from the server
- ConVars don’t get reset
- Execute