[FREE] Write Real 3D Notes & Post-its in FiveM | Synced, Persistent, On-Prop | nx_write

Recent Updates: 1.0 to 1.5

nx_write was featured in the Cfx.re Community Spotlight this month. Since this thread went up in June, the script has moved from v1.0 to v1.5.

Performance

  • Network rework: writing sends individual strokes instead of full pages, a few hundred bytes instead of a few hundred kilobytes. Existing documents convert automatically. This results in up to 24x fewer packets.
  • Placed-note renderer rebuilt: notes of the same paper type share one render surface, and off-screen notes are skipped entirely. Note walls run far cheaper, and all slight delays in rendering are gone.

New

  • Page tear: rip the current page out in freehand mode. It crumples in the hand and gets flicked away as a paper ball everyone nearby can see.
  • Handwriting sizes (Normal, Large, Huge) and speed-sensitive ink for more realistic drawing results.
  • Custom inventory support via Config.Inventory (auto, ox, custom).

Developers

  • New exports: RegisterPaperKind to add your own writable paper at runtime, GetDocumentPreview to render saved ink on your own prop or UI, CreatePlacement for custom positioning tooling.
  • Full list of exports and events in the docs.

More details: Full changelog , Documentation

Love your work. I do notice it uses some CPU runtime even when idle and/or nothing is nearby.
Maybe a small performance sprint would be possible? :folded_hands:

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its truly awesome, truly settting the bar high :grinning_face:

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The in-game writing system is a really cool detail, especially with the hand actually following the pen

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Are you on the newest version (1.5) since it introduced large amounts of optimization? Will keep up the pace with more performance focused sprints though!