[FREE][Standalone] gflp10-carkeys

Ressource to lock/unlock vehicles when player has the item in Inventory

Enjoy :smile:

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video not working

its not a video its a photo XD

I don’t understand where to put it. Have you got a sample?

local playerId = 1
local plate = “ABC 123”
exports[‘gflp10-carkeys’]:AddCarkey(playerId, plate)

This export - exports[‘gflp10-carkeys’]:AddCarkey(playerId, plate)
Should go with your car shop or parking script. Each one may be slightly different.

I’m having trouble getting this export to trigger keys with ox_inv and h-vshop (GitHub - SilverGoLt/h-vshop: H-VShop is a vehicle shop system that is more optimized and easier to use!) right now. Any advice @GFLP10

Do you get any errors?

I fixed it by loading them in a different order, all is good now :slight_smile: I need to add this to ALL of my car related scripts now which is painful.

how did you do it? I also use these 2 scripts, and I get a lot of errors:)

What kind of errors so you get?

I now need to get the keyshop working after people are dying and losing their keys :smiley:

Do you have ox_target and esx installed?

so in the h-vshop, you can make the issuance of keys, after the purchase of transport

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Ah - thats why it wasnt appearing. I’m still using qtarget. I’ve got the npc now and the menu kinda works. I just need to freeze the actions when the menu appears.
I’m getting an error from ox_inv now to fix.
[script:gflp10-carkey] An error occurred while calling export AddItem in resource ox_inventory:

I need to put some time into converting over to ox_target with everything :slight_smile:

yeah this is the right place for it.
I also realised you dont need this anywhere else other than purchasing cars.

I’m going to add this to rental vehicles too. Replacing rental papers.