ST-Development scripts is a collection of interconnected, standalone modules built on top of the RSGCore framework for RedM (Red Dead Redemption 2 multiplayer).
Most modules will be open source and free to use, fork, and adapt. If you run RSGCore and want any of these systems on your server, clone and install.
These resources are in alpha and this has not been tested in large scale servers, use at your own risk, however any feedback/suggestions will be much appreciated.
Modules which are currently available:
st-housing
Player-built, persistent housing system. Players purchase building plans from Housing Agent NPCs, choose a location anywhere on the map, and physically construct their home by gathering and depositing crafting materials. Houses are persistent world objects — they stay in the world when the owner logs off.
st-crafting
Workbench, blacksmith and gunsmith crafting systen for building materials, tools and guns.
st-lumberjack
Lumberjack system for RSGCore, pre-defined Lumber Company location with Foreman NPC, tree cutting minigame, buying/selling and NPC Stock systems.
st-mining
Mining system for RSGCore and ST-Resources.
st-wagons
Wagon purchase/management system for RSGCore and ST-Resources.
You can view the main github repo here Github.
Feel free to dig in.
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 1000+ |
| Requirements | RSG |
| Support | Yes |
























