RPEMOTES VERSION 1.2.5 IS NOW AVAILABLE
Huge thanks to @Mathu_lmn who has been promoted to co-developer of RPEmotes
Credited myself, TayMcKenzieNZ to the menu’s "Credits & Suggestions "
Credited Mathu_Imn to the menu’s "Credits & Suggestions "
Credited @BRUMMIEEE_MAPS to the menu’s "Credits & Suggestions "
Credited above people in the GitHub repository credits
Updated the menu’s banner to a new one by our in house gif creator and artist
Removed Duplicate “Sip Milkshake” emote which was added for testing but was never removed before pushing to the repository
Changed the "Huge Thank You " for the "Credits & Suggestions " description to be bold and yellow
Fixed controller movement control when menu is opened - Controllers now work!
Fixed controller not allowing peds to enter a vehicle when menu is open
Added a config to reapply (when pointing ends) the emote playing before pointing
Added a config to reapply (when handsup ends) the emote playing before putting hands up
Fixed hands up while in a vehicle not allowing you to put your hands down, regardless of the config being true or false
Reworked the handsup system to be more accurate
Added a warning to console that detects if you have dpemotes installed alongside rpemotes, which is known to cause issues
Added two new configs:
PersistentEmoteAfterHandsup = true, – If true, you will play the emote you were playing previously after you stop handsup.
PersistentEmoteAfterPointing = true, – If true, you will play the emote you were playing previously after you stop pointing.