[Free] RPEmotes

With permission from @BzZzi , more cake props have been added with two variants of each :smiling_face_with_3_hearts:

Birthday
Baby
Casino
Love

The animation names are as followed:

cake
cake2
cake3
cake4

cakew
cakew2
cakew3
cakew4

2 Likes

@Griefa what is soo funny that you have to react to everything I post?

1 Like

Minor Update

Added 11 New Walkstyles thanks to @MadsL

- Bigfoot 
- Coward
- Dave
- Femme2
- Jimmy
- Patricia. Perfect for RPing an elderly woman?
- Ron
- Swagger2
- Gangster6. Slightly different in walking speed, posture is noticeably different, arms are more straight when standing still
- Veryslow
- Flee5

Added 7 Patrol emotes, perfect for security or police RP

patrolcar - Sitting in car with torch pointed forward

patrolcarl - Sitting in car with torch pointing left

patrolcarr - Sitting in car with torch pointing right

patrolf - Patrol on foot with torch pointing forward

patrolf2 - Patrol on foot with torch moving left and right

patrolf3 - Patrol on foot with torch moving around left, right, up, down

patrolf4 - Patrol on foot with torch over shoulder and police radio in other hand
4 Likes

just a THANK YOU <3 for your work and the energy you spend in RP Emotes

2 Likes

Thank you :relaxed:

It’s the contributions, feedback and appreciation from the community that keeps me going, so thank you for your comment :pray:

1 Like

Minor Update - AnimationList.lua

More Emotes And Props Added

Shoutout to @Derass for the following new prop emotes that were added in the latest gamebuild, 2802 Drug Wars. For these to work, you / your server owner will be required to enforce 2802 gamebuild. See here for info.

Prop Emotes

vape2
bong2
toolbox3
toolbox4
pineapple
present
papers

Enjoy your new vapes and bongs :stuck_out_tongue:

Regarding the Drug Wars (2802) FiveM Gamebuild:

I have the problem that my menu no longer opens after a certain number of prop emotes, I then have to restart the script. But I can enter the commands individually.

If you can elaborate on exactly what prop emotes or show a video so we can replicate it ourselves, we’ll be able to look into it and see what’s going on.

it is different, no matter where i start from the top or the bottom. it rarely happens, but it is still stupid if the menu cannot be opened. , via chat /e xxxx everything still works but I will try to make a video.

Its because you are not on the right fivem build for that prop , best thing is to go thought them one by one and remove the ones that stop the script from working , or update to the newest stable build , i had the same issue as we are on tuner build atm , it takes time but is only work around as not all emotes work due to them being newer than the build you are on.

Hope this helps

that makes sense, we are also still on the tuner build

Unfortunately it still happens regardless of gamebuild, I just need to know exactly what prop emotes are causing it, then we can crack down on fixing them. I apologize for the hassles :slightly_frowning_face:

Persian language has been added :iran:

Anyone else having issues with persistent walkstyles? Running on QBCore and an older version of QB at that so I’m assuming that’s gonna be what’s causing the issue, but walk styles do not seem to be reapplying. WalkingStylesEnabled and PersistentWalk are enabled in the config.

Yeah, update qbcore, server artifacts and gamebuild. Latest gamebuild is now supported also.

On the latest gamebuild and artifacts and nothing. Updating QBcore isn’t really an option with all the shit that we’ve done to it so I’ll have to look for what’s going wrong. Thanks anyway!

If you have a crouching script, remove it. It conflicts.

Minor Update:

  • A Fix has just been added to the menu for Favorite Keybind. Like an emote? Favorite it by holding Left Shift and pressing enter. You can now toggle it (much like hands up) by simply pressing Left Shift on your keyboard. Shoutout to @copofiscool :pray:

  • Fixed /emotemenu chat suggestion showing Open rpemotes menu (F5) by default., even after I changed it to to be F4. Message now reads Open rpemotes menu (F4) by default. This may differ from server to server.

  • Added calldogr and calldogl emotes. Player will click their fingers and tap their leg to call their dog / friend / another player. (edited)

1 Like

RPEmotes V 1.1.0 IS NOW AVAILABLE!!

This update adds all previous “minor updates”, fixes the Spanish translation and adds a neat feature referred to as ‘Exit Emotes’.

Exit emotes

best described as animations that are used when transitioning from one state to another, for example getting up off of a chair, or getting up off of the floor after sitting on it, rather than just standing up straight when you press X or /e c to cancel the emote.

The point of adding this, is to allow for much more “smoother” and “dynamic” animations to be set up, hopefully improving the “natural flow” when using emotes.

Further down the line, entry emotes could also be added to build on top of this :sunglasses:

Currently, Exit Emotes are applied to sit emotes and sitchair animations.

Huge thank you to @MadsL

You can check out this video for a better explanation and showcase. Currently, Exit Emotes are applied to sit emotes and sitchair animations.

Once again, thank you to each and everyone of our contributors and translators. Your work does not go unnoticed!

Information for big brain peeps has been added to the GitHub readme if you would like to have a go at adding your own Exit Emotes to the AnimationListCustom.lua

Those who already have an existing AnimationListCustom, add the following under local CustomDP = {}

CustomDP.Exits = {}
1 Like

Added getup exitemote to:

chill
chillteq
cloudgaze
cloudgaze2
guitarsit
layncry
layncry2
layncry3
layncry4
layncry5
layncry6
laydownsexy
mechanic3
meditate
meditate2
meditate3
passout
passout2
passout3
passout4
passout5
prone
relax
relax2
shot
sleep
surrender
surrender2
surrender3
surrender4
surrender5
surrender6
tighten

This should hopefully (intentionally) add a small disadvantage for those PvP tryhards that use some of these emotes.