Why the Offset option in addGlobalVehicle works only when the bone is âchasisâ. Itâs a feature or a bug?
the offset should work on all bones. ill double check
new update out thats basically a full rewrite to a lot of parts. with a new style as well. ive updated the original post to reflect that. latest release
Best interaction script! Love
I get this error whit the newest verssion
the code has 2 MainLoop() that get error, but if I remove them it works, but the UI dosent load automatically, at least in the vehicleGlobal, it only loads when you enter and exit a vehicle. I think it is because the error with MainLoop() function, but idk
MainLoop() should now actually be BuilderLoop()
I will fix this in a patch
this is now fixed in v1.2.3
was just an issue with ESX bridge
Great script, only issue I have is when I remove and readd a globalVehicle with the same id, it doesnât work anymore. No error, just no interaction showing up anymore. When I use removeEntity and addEntity it works perfectly though.
ill look into this, global ids get chached so that its not readding the same global interaction id over and over to the same entity. also for optimization purposes. but when its removed it should clear the cache for that id on the entity, so ill check it out
okay this is now fixed in v1.2.6. good catch
I wanted to share this video of a version of world interactions @Demi-Automatic worked on for our server Popcorn RP. Also used along with his pedmanager resource.
Demi did a lot of work on this, and he rewrote his interaction system. IMO, probably the most rigorously tested âworld interactionâ resource out there atm, we went quite a number of versions and rewrites until Demi got it working perfectly.
There could be a vrp version