[Free] [QBCORE] OS-PoliceGarage

If you are using default qbcore with qb-vehiclekeys it already gives them

is there any way to make available vehicles show by ace perms?

Do you happen to know where to find the id to all mods ie: roof, hood, bumper, trunk, etc.)

works good on my end, added sheriff so only ppl with the sheriff job can take sheriff vehicle and members with police job can only take lspd cars. thx
is there also a script for ambulance job like idk os-ambulancegarage ?

I don’t know what I am doing wrong, everything works fine except when I try to spawn a vehicle it doesn’t spawn, I just only drag and dropped the folder and changed the NPC coords.

Awesome work.

Could you possibly add ox-target and make it viable with qbox?

OS-PoliceGarage Version 2.3.0

Overview

Streamlined functionality and improved user experience.

Key Features

Trunk Item Integration

  • Vehicles now spawn with preloaded trunk items via qb-inventory. (configurable from the config.lua)

Dynamic Menu Filtering

  • Menus display only vehicles/departments the player is allowed to drive (job/rank based).

Code Cleanup & Optimization

  • Enhanced performance and smoother interactions.

These updates reflect ongoing improvements in functionality and usability.

Potential Future Updates

  • addition of EMS vehicles.
  • addition of air and sea vehicles.
  • Rebranding: os-policegarage → os-jobgarage.
1 Like

Why don’t I have the keys for the police when I take the car out?

Is there any way to make it work with ox target and ox inventory>

Hi, I have a problem with a friend we would like to customize the police vehicles and bcso with the “mods” like the lspd/bcso stickers, etc… so that it looks like the image below… however when we modify the place where we put the mod id etc… for example 0 for the spoiler… it will remove other things present on the vehicles… how to do it?

ps : sorry for my english hahaha

Question does this script work with qbox or just qbcore ?

i have the config done and im testing. when i try to get the car it says all available spaces are full, despite nothing being at the coordinates