[FREE] [QBCore] ATM Robbery

mk-atmRobbery
Free, open source atm robbery

FEATURES
• Low Resmon
• Open Source
• Customizable Config

SUGGESTIONS
This is my very first release, and attempt to making a fully functional public resource. Any feedback would be greatly appreciated, on how to optimize code, suggestions, etc~

FRAMEWORK
• QBCore

SHOWCASE: QBCore ATM Robbery Script Showcase - YouTube
GITHUB: GitHub - ImMacky/mk-atmRobbery: Free, open source atm robbery using the QBCore Framework

7 Likes

mk-atmRobbery v1.1

Mechanic

  • On Third Eye - opens a QB-Menu & Mechanic’s Store Submenu - Sells RFID Disruptor (Price is configurable)
  • Table of 4 Scenarios - Random upon resource restart

ATM / Props

  • Removed the 8 Vector Locations - Updated them to ATM Props
  • ATM Targeting, Labels, and Icons (Configurable)

Extra

  • Progress Integer Updated (Configurable)
  • Code Setup for better readability
  • Updated Variables

Showcase: - YouTube
Github v1.1: Release v1.1 · ImMacky/mk-atmRobbery · GitHub

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1 Like

Changelog 1.2

Mechanic → Electronics Dealer

  • Removed Purchase Disruptor Server event - changed to qb-shops
  • Config.ElectronicsDealerShop added to config.lua
  • Deleted cl_mechanicsMenu.lua everything migrated to cl_targets.lua
  • Fixed PoliceInteger Server event not working
  • Config.ScramblerHackType added - choose between the 6 options (ps-ui)

Extra

  • Removed onResourceStart
  • Few wording changes and updated comments

Showcase: https://youtu.be/MQqkcDOHATU
Github: GitHub - ImMacky/mk-atmRobbery: Free, open source atm robbery using the QBCore Framework

2 Likes

Does this happen to support/work with cd-dispatch?

Hey so sorry for this late reply I’m actually working on 2.0 so I will definitely take this into consideration just need to learn a bit about cd-dispatch :smiley:

1 Like

Hell yeah! I’ll keep an eye out then. Been waiting for a good atm robbery script that works with out dispatch system. Appreciate you!

Amazing work man, I’m just having one issue though… it gives the “Lucky reward” every time, is there a fix for this?

Hey, so sorry for the late response, haven’t been on the forums.

Did you at all edit the lines below in the config.lua
Basically every time you rob an ATM it generates two random numbers ranging from 1-3 those must equal each other in order to get the reward.

Line 48: Config.LuckyItemPossibility = math.random(1, 3) -- Lucky Item Possibility
Line 49: Config.LuckyItemVariation = math.random(1, 3) -- Luck Item Variation