im assuming theres no way to make it the police vehicles for your own servers needs? would be really cool if the cruisers would be OPP or toronto police in our server
yes you can i have calgary cop cars on my server and RCMP as well just need to change the vanilla ones in your car folder to your livery for your city
yea i am also having this issue. Seems like a great idea
Hella smart.
I am a complete noob to gtav servers so Iām just going to ask instead of googling in circles like I have been for the last 2 hours. Where do I add the
exports['sd-aipolice']:ApplyWantedLevel(--1 to 5)
code. Letās use the example of qb-bankrobbery?
So far I have done everything in the installation instructions. Changed all the lines in every .lua file and then I assumed I take the files from the github and place the sd-aipolice folder in the same folder as all the qb-(insertjobnamehere) folders. But I canāt seem to wrap my head around where the export line goes even after staring at the QBCore documentation on exports. Any help would be greatly appreciated. Itās not my first time modding other online servers so just which file and inside of what code section and I should be good to go.
Thanks.
EDIT: So I sort of have it working for jewelry. I added it to when the player smashes the glass it gives them 2 stars but then every time they smash a glass it adds 2 more stars so I need to figure out how to make that only happen once. I did this in the qb-jewelery\client\main.lua but I think I might have to do it in the server side where the police get notified instead so it only happens once? Not sure.
edit2: it is in client, I just had to do it in the firstalarm section. I think I have it figured out now.
would you mind
sharing your changes with me
Can someone how this should be added to work?
replace it with the one inside the lua file.
Having an issue⦠what would be the fix? (running QB-Core)
however if I remove the line it will show it starts without errors⦠hmmā¦
@SamuelBlack Hi, how are you? Iāve started to take your code and put it on ESX if you donāt mind.
How is that going?
Hi, Iāve put it on pause for the moment because I have other projects that Iām updating but Iāll get back to it soon.
Hi, were you able to convert it to esx?
lo esperare :,v
i did everything it said but its not working.there was a issue .i counld find a certain code which u mentioned so idk what to change in that aspect
works perfectly. updated it to work with the latest version of qb-smallresources. ty!
Iām about to do the same. Would you be willing to be an awesome member of the community and share so I can save time?
RIP Trevor
Got you broā¦
Installation
1.) First you want to go to qb-smallresources/config.lua and find the following:
lua
Config.BlacklistedPeds = {
[`s_m_y_ranger_01`] = true,
[`s_m_y_sheriff_01`] = true,
[`s_m_y_cop_01`] = true,
[`s_f_y_sheriff_01`] = true,
[`s_f_y_cop_01`] = true,
[`s_m_y_hwaycop_01`] = true,
}
You can either remove these entries entirely or set them all to false to look like this:
lua
Config.BlacklistedPeds = {
[`s_m_y_ranger_01`] = false,
[`s_m_y_sheriff_01`] = false,
[`s_m_y_cop_01`] = false,
[`s_f_y_sheriff_01`] = false,
[`s_f_y_cop_01`] = false,
[`s_m_y_hwaycop_01`] = false,
}
2.) Go to qb-smallresources/client/ignore.lua and find the following section:
lua
CreateThread(function()
for i = 1, 15 do
local toggle = Config.AIResponse.dispatchServices[i]
EnableDispatchService(i, toggle)
end
local wantedLevel = Config.AIResponse.wantedLevels and 5 or 0
SetMaxWantedLevel(wantedLevel)
end)
Youāll want to comment out the entire code block, by using --[[ code ]]-- like this:
lua
--[[
CreateThread(function()
for i = 1, 15 do
local toggle = Config.AIResponse.dispatchServices[i]
EnableDispatchService(i, toggle)
end
local wantedLevel = Config.AIResponse.wantedLevels and 5 or 0
SetMaxWantedLevel(wantedLevel)
end)
]]--
3.) In the same file (ignore.lua), find this section:
lua
CreateThread(function() -- all these should only need to be called once
if Config.Disable.ambience then
StartAudioScene('CHARACTER_CHANGE_IN_SKY_SCENE')
SetAudioFlag('DisableFlightMusic', true)
end
SetAudioFlag('PoliceScannerDisabled', true)
SetGarbageTrucks(false)
SetCreateRandomCops(false)
SetCreateRandomCopsNotOnScenarios(false)
SetCreateRandomCopsOnScenarios(false)
DistantCopCarSirens(false)
RemoveVehiclesFromGeneratorsInArea(335.2616 - 300.0, -1432.455 - 300.0, 46.51 - 300.0, 335.2616 + 300.0, -1432.455 + 300.0, 46.51 + 300.0) -- central los santos medical center
RemoveVehiclesFromGeneratorsInArea(441.8465 - 500.0, -987.99 - 500.0, 30.68 - 500.0, 441.8465 + 500.0, -987.99 + 500.0, 30.68 + 500.0) -- police station mission row
RemoveVehiclesFromGeneratorsInArea(316.79 - 300.0, -592.36 - 300.0, 43.28 - 300.0, 316.79 + 300.0, -592.36 + 300.0, 43.28 + 300.0) -- pillbox
RemoveVehiclesFromGeneratorsInArea(-2150.44 - 500.0, 3075.99 - 500.0, 32.8 - 500.0, -2150.44 + 500.0, -3075.99 + 500.0, 32.8 + 500.0) -- military
RemoveVehiclesFromGeneratorsInArea(-1108.35 - 300.0, 4920.64 - 300.0, 217.2 - 300.0, -1108.35 + 300.0, 4920.64 + 300.0, 217.2 + 300.0) -- nudist
RemoveVehiclesFromGeneratorsInArea(-458.24 - 300.0, 6019.81 - 300.0, 31.34 - 300.0, -458.24 + 300.0, 6019.81 + 300.0, 31.34 + 300.0) -- police station paleto
RemoveVehiclesFromGeneratorsInArea(1854.82 - 300.0, 3679.4 - 300.0, 33.82 - 300.0, 1854.82 + 300.0, 3679.4 + 300.0, 33.82 + 300.0) -- police station sandy
RemoveVehiclesFromGeneratorsInArea(-724.46 - 300.0, -1444.03 - 300.0, 5.0 - 300.0, -724.46 + 300.0, -1444.03 + 300.0, 5.0 + 300.0) -- REMOVE CHOPPERS WOW
end)
You are going to want to comment out everything below the ambience block, so it looks like this:
lua
CreateThread(function() -- all these should only need to be called once
if Config.Disable.ambience then
StartAudioScene('CHARACTER_CHANGE_IN_SKY_SCENE')
SetAudioFlag('DisableFlightMusic', true)
end
--[[
SetAudioFlag('PoliceScannerDisabled', true)
SetGarbageTrucks(false)
SetCreateRandomCops(false)
SetCreateRandomCopsNotOnScenarios(false)
SetCreateRandomCopsOnScenarios(false)
DistantCopCarSirens(false)
RemoveVehiclesFromGeneratorsInArea(335.2616 - 300.0, -1432.455 - 300.0, 46.51 - 300.0, 335.2616 + 300.0, -1432.455 + 300.0, 46.51 + 300.0) -- central los santos medical center
RemoveVehiclesFromGeneratorsInArea(441.8465 - 500.0, -987.99 - 500.0, 30.68 - 500.0, 441.8465 + 500.0, -987.99 + 500.0, 30.68 + 500.0) -- police station mission row
RemoveVehiclesFromGeneratorsInArea(316.79 - 300.0, -592.36 - 300.0, 43.28 - 300.0, 316.79 + 300.0, -592.36 + 300.0, 43.28 + 300.0) -- pillbox
RemoveVehiclesFromGeneratorsInArea(-2150.44 - 500.0, 3075.99 - 500.0, 32.8 - 500.0, -2150.44 + 500.0, -3075.99 + 500.0, 32.8 + 500.0) -- military
RemoveVehiclesFromGeneratorsInArea(-1108.35 - 300.0, 4920.64 - 300.0, 217.2 - 300.0, -1108.35 + 300.0, 4920.64 + 300.0, 217.2 + 300.0) -- nudist
RemoveVehiclesFromGeneratorsInArea(-458.24 - 300.0, 6019.81 - 300.0, 31.34 - 300.0, -458.24 + 300.0, 6019.81 + 300.0, 31.34 + 300.0) -- police station paleto
RemoveVehiclesFromGeneratorsInArea(1854.82 - 300.0, 3679.4 - 300.0, 33.82 - 300.0, 1854.82 + 300.0, 3679.4 + 300.0, 33.82 + 300.0) -- police station sandy
RemoveVehiclesFromGeneratorsInArea(-724.46 - 300.0, -1444.03 - 300.0, 5.0 - 300.0, -724.46 + 300.0, -1444.03 + 300.0, 5.0 + 300.0) -- REMOVE CHOPPERS WOW
]]--
end)
4.) Head back over to the qb-smallresources/config.lua and find the following:
lua
Config.Disable = {
hudComponents = {1, 2, 3, 4, 7, 9, 13, 14, 19, 20, 21, 22}, -- Hud Components: https://docs.fivem.net/natives/?_0x6806C51AD12B83B8
controls = {37}, -- Controls: https://docs.fivem.net/docs/game-references/controls/
displayAmmo = true, -- false disables ammo display
-- ... other config options
}
We are going to want to remove the ā1ā from hudComponents, so it should look like this:
lua
hudComponents = {2, 3, 4, 7, 9, 13, 14, 19, 20, 21, 22},
5.) Now youāre going to want to go to qb-smallresources/client/hudcomponents.lua and add the following to the top of the file:
lua
local copsOnline = false
RegisterNetEvent('qb-smallresources:client:CopsOnline', function()
copsOnline = true
end)
RegisterNetEvent('qb-smallresources:client:CopsOffline', function()
copsOnline = false
end)
6.) Finally, youāre going to want to scroll down in the same file (hudcomponents.lua) and find this CreateThread:
lua
CreateThread(function()
while true do
for i = 1, #disableHudComponents do
HideHudComponentThisFrame(disableHudComponents[i])
end
for i = 1, #disableControls do
DisableControlAction(2, disableControls[i], true)
end
DisplayAmmoThisFrame(displayAmmo)
SetParkedVehicleDensityMultiplierThisFrame(Config.Density.parked)
SetVehicleDensityMultiplierThisFrame(Config.Density.vehicle)
SetRandomVehicleDensityMultiplierThisFrame(Config.Density.multiplier)
SetPedDensityMultiplierThisFrame(Config.Density.peds)
SetScenarioPedDensityMultiplierThisFrame(Config.Density.scenario, Config.Density.scenario) -- Walking NPC Density
Wait(0)
end
end)
You need to add the wanted stars hiding logic after the disableHudComponents loop. The final result should look like this:
lua
CreateThread(function()
while true do
for i = 1, #disableHudComponents do
HideHudComponentThisFrame(disableHudComponents[i])
end
-- Hide wanted stars when player cops are online
if copsOnline then
HideHudComponentThisFrame(1) -- 1 : WANTED_STARS
end
for i = 1, #disableControls do
DisableControlAction(2, disableControls[i], true)
end
DisplayAmmoThisFrame(displayAmmo)
SetParkedVehicleDensityMultiplierThisFrame(Config.Density.parked)
SetVehicleDensityMultiplierThisFrame(Config.Density.vehicle)
SetRandomVehicleDensityMultiplierThisFrame(Config.Density.multiplier)
SetPedDensityMultiplierThisFrame(Config.Density.peds)
SetScenarioPedDensityMultiplierThisFrame(Config.Density.scenario, Config.Density.scenario) -- Walking NPC Density
Wait(0)
end
end)
Now youāre done and ready to run from some cops!
My homie!


