QB-SCAVENGERHUNT
A script to run and manage scavenger hunts in fiveM. Team count and size are unlimited, and the script is OneSync Infinity-compatible.
- Use anything from placed peds, placed items, held items in the inventory or in-game objects to use as goals for your hunts.
- Player-managed and monitored hunts.
- Hunts can be started, stopped and resumed at anytime.
- Includes in-game item for your scavenger hunter list.
- Easily configured.
Dependencies
Preview
Use in-game objects

Use peds

Manage the hunt and see team progress

Download:
Github
9 Likes
This is something fresh, looks like a must have for roleplay servers +1
1 Like
This seems like a pretty unique resource. Good release.
1 Like
Nice release! Look forward to trying it in our server!
not working for me added both scripts and both started but just not showing in my server
You probably have to rename all the qb-target references to qtarget. I renamed my resource, since it’s qb-core-dependent. I may update script later tonight. Thanks for calling that out.
1 Like
Updated to qtarget 2.0, and fixed the references for target creation.
Sorry to awaken a older thread…
But interested in knowing, if its possible to use with qb-target, and if so, is it hard to edit for that use?
Yes, it’s possible, change the qtarget exports. Not hard at all. Should actually be swap of the resource name and that’s it, but can’t be sure until you try it.
Awesome sauce, i will get right to it!
Is it the “dependency” in fxmanifest-lua i just change from qtarget to qbtarget or is there any other place?
EDIT:
exports.qtarget:
into
exports.qbtarget:
i assume?
Both, most importantly the exports.blahblah. But I can’t speak to the state of qb-targets underlying functionality. I think at one point they were 1:1 but I’m not so sure anymore.
What do I use for the citizen id for the scavenger hunt boss? I have live, discord, fivem, and license