An emissive mushroom prop for scripts, animations, and maps.

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Streamed prop - includes inventory image.
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Original Model by : rabbiturnal used under CC 4.0 License, changes include collision mesh addition embedded textures, scaling, and slight mesh adjustments.
Emote demonstrated with rpemotes by TayMcKenzieNZ
Emote adapting the prop to add to AnimationListCustom.lua (I’m sure there’s a better animation this just works for me):
["mushroom"] = { --- Prop by Bostra
"mp_player_inteat@burger",
"mp_player_int_eat_burger",
"Mushroom",
AnimationOptions = {
Prop = 'mushroom',
PropBone = 60309,
PropPlacement = {
0.000,
0.0300,
-0.0700,
60.0000,
0.0000,
1.0000
},
EmoteMoving = true
}
},
|
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| Code is accessible |
Yes |
| Subscription-based |
No |
| Lines (approximately) |
Number of lines |
| Requirements |
Requirements |
| Support |
No |
(For releases without code the not applicable fields can be written as N/A)
12 Likes
nzkfc
2
1 Like
No problem! Glad to help out the community.
Arielz
4
It can add a lot, thank you for the share mate
.
Archxn
5
Can you give me the prop name? and dp emotes coords? for some reason the ones above are not working.
It’s called mushroom, and you have to add the ytyp to your DPemote resource manifest it’s something like this:
data_file ‘DLC_ITYP_REQUEST’ ‘/stream/props/mushroom.ytyp’
Also I haven’t used dpemotes, I replaced it as soon as I started my server, so I’m not sure if my rpemotes snippet is completely compatible, but I’m sure it’s adaptable.