it’s on the docs
read the docs
can anyone tell me how to get ox_bridge i need it in order to run these props supposedly
I for some reason can not send chat messages in your discord server. I was wondering if in the input menu if I could make it so options are disabled essentially if say a player already has a drivers license or weapon license. I wanna make a license shop or really convert esx license shop to use your input menu it’s cleaner than default esx.
How can I lower this notification further from the edge of the screen so that it doesn’t collide with the text? thank you
how do i download and install progress bar and context menu?
just download oxlib resource and then do this in your code
local success = lib.progressBar({
duration = 2000,
label = "HELLO",
useWhileDead = false,
canCancel = false,
disable = {
car = true,
move = true
},
anim = {
dict = 'mini@repair',
clip = 'fixing_a_ped'
},
})
How fix: Replacing existing target option ‘task2’. api.lua:131
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
local job = QBCore.Functions.GetPlayerData().job.name
if job == "police" then
exports.ox_target:addGlobalPlayer({
{
name = 'task1',
icon = 'fas fa-user-group',
label = 'Task Police',
distance = 2.0,
onSelect = function()
TriggerEvent('some_event')
end
}
})
else
exports.ox_target:addGlobalPlayer({
{
name = 'task2',
icon = 'fas fa-user-group',
label = 'Task Civil',
distance = 2.0,
onSelect = function()
TriggerEvent('some_event')
end
}
})
end
end)
I’m using ox_lib callbacks to get which seats are free in a vehicle. However, there’s a weird problem where the server doesn’t get the actual return value. Let me show you
client
lib.callback.register('cb_name', function (_veh)
print("_veh",_veh)
local veh = NetworkGetEntityFromNetworkId(_veh)
print("veh",veh)
if veh ~= nil then
local seats = GetVehicleMaxNumberOfPassengers(veh)
for i = -1, seats do
if IsVehicleSeatFree(veh, i) then
print("returning",i)
return i
end
end
print("returning nofree")
return "nofree"
else
print("returning noveh")
return "noveh"
end
end)
Server
local veh,coords = lib.getClosestVehicle(GetEntityCoords(GetPlayerPed(_source)), 35.0, false)
print("veh",veh)
if veh and veh ~= 0 then
lib.callback('cb_name', _source, function (seatId)
print("server seatid",seatId)
...
end, NetworkGetNetworkIdFromEntity(veh))
...
And here are the results
Does anyone have any idea what might be causing this?
When registering a callback, first argument is always the player source.
Not when registering the callback on the client, at least according to the docs.
Ah yes, I didn’t see tbh… Just looked at the first line
hey, I have a question: can I incorporate the progress bar from ox_lib into a script? That somehow doesn’t work for me
can this work with QBOX?
QBox uses ox scripts as default…
I want to use this to change my UI color and I don’t know why setr ox:primaryColor red
setr ox:primaryShade 8
Good morning/evening, i would like to know if its possible to add custom icons to the notifications?
for example i made a script for clearing the vehicles from the map and to return the owned vehicles to the garage, so i would like to use the garage icon or something similar.
thats how i made the code
exports['ox_lib']:notify({
title = 'Information',
description = 'The vehicle returned to the garage',
type = 'info',
color = '#FF0000',
icon = 'garage',
position = 'center-right'
})
i have an issue where it wont work it says no such export in getlib in rescousrse ox_lib any ideas?
Can I Suggest A Pesistent Mode For lib.notify?